Spirit of the Search for Identity in Post-War America
Posted: Thu Mar 29, 2007 8:10 pm
Albert has expressed an interest in switching the game from M&M to Spirit of the Century, and while normally I'd enjoy nothing more than making Albert happy, in this case I'm reluctant to switch systems so late in the proceedings.
However, at least three of us now -- Albert, Andy, and myself -- are at least somewhat smitten with SotC, and Andy's already successfully incorporated SotC's Aspect system into his Ptolus game, so I say we try to do the same. I suggest doing what he did, which is this, the thing I am about to tell you now that follows this sentence immediately upon its conclusion, which is occurring now.
Everybody gets 10 Aspects. Six of them, you make up yourself, then each other player gives you one, then I give you one, for the aforesaid total of 10. If you already have a Complication, like "Alcoholic" or "Elderly Aunt that the GM Can't Ever Seem to Work into the Game," automatically counts as one of your first six Aspects.
Mechanically, they work pretty much like they do in SotC. Invoking an Aspect costs a Hero Point, and they can be compelled in exchange for Hero Points, as well. No Aspect can be invoked or compelled more than once per round. And so on.
What exactly happens when an Aspect is invoked is another issue, though. I know in the Ptolus game it means rolling another die and adding the result as a bonus to your primary roll, but I'm reluctant to do that given M&M's D20-exclusive nature. The easiest is just to stick with SotC's reroll-or-+2 mechanic, but given the wider range of the D20, +2 really isn't that much. Maybe +4. I dunno. Give me your ideas.
However, at least three of us now -- Albert, Andy, and myself -- are at least somewhat smitten with SotC, and Andy's already successfully incorporated SotC's Aspect system into his Ptolus game, so I say we try to do the same. I suggest doing what he did, which is this, the thing I am about to tell you now that follows this sentence immediately upon its conclusion, which is occurring now.
Everybody gets 10 Aspects. Six of them, you make up yourself, then each other player gives you one, then I give you one, for the aforesaid total of 10. If you already have a Complication, like "Alcoholic" or "Elderly Aunt that the GM Can't Ever Seem to Work into the Game," automatically counts as one of your first six Aspects.
Mechanically, they work pretty much like they do in SotC. Invoking an Aspect costs a Hero Point, and they can be compelled in exchange for Hero Points, as well. No Aspect can be invoked or compelled more than once per round. And so on.
What exactly happens when an Aspect is invoked is another issue, though. I know in the Ptolus game it means rolling another die and adding the result as a bonus to your primary roll, but I'm reluctant to do that given M&M's D20-exclusive nature. The easiest is just to stick with SotC's reroll-or-+2 mechanic, but given the wider range of the D20, +2 really isn't that much. Maybe +4. I dunno. Give me your ideas.