I can host but I don't have to.
In Mouseguard you get to play mice in a middleages like setting. It uses a simplified version of Burning Wheel mechanics.
RSVP
DnD3ePlayer
Mordraine
Mr Lost
Sven
Devlin1
http://en.wikipedia.org/wiki/Mouse_Guard

[quote="cczernia"]I plan on running Mouse Guard on the 8th and at Orccon. Orccon game will be Sun 10am. I'm not completely comfortable with running the game as Burning Wheel (even the lite version in MG) is a little more complicated then what I'm use to. So, Feb 8th group is my test case.:mrgreen: [/quote]
[quote="cczernia"]I plan on running Mouse Guard on the 8th and at Orccon. Orccon game will be Sun 10am. I'm not completely comfortable with running the game as Burning Wheel (even the lite version in MG) is a little more complicated then what I'm use to. So, Feb 8th group is my test case.:mrgreen: [/quote]
[quote="mrlost"]What aspects are you having trouble with? When I ran Burning Wheel most of the trouble stemmed not from the rules but from the players confusion with the rules which reflected back on me.[/quote]
[quote="cczernia"]
If anything I curious to see how extended conflicts go. I know when Count Zero ran BW we didn't like them at all and we dropped them. However, the options in MG have been reduced to four actions and seem a lot more clear. I'm just wondering if it will be a fun mechanic or if is slows things down and annoys people.[/quote]
[quote="mrlost"]How did things go with Burning Empires? I never did hear how that played for you guys.[/quote]
[quote="mordraine"]Did you get me?[/quote]
[quote="devlin1"]And me? WTF? I was, like, the second positive reply.[/quote]
[quote="dnd3eplayer"]could be third, depending on if albert's "ooooohhh..." was an actual 'i'm interested' type response or if he just saw something shiny next to his comp... oooooooh! Hold on, I'll be back... I just saw something.[/quote]
[quote="dnd3eplayer"]could be third, depending on if albert's "ooooohhh..." was an actual 'i'm interested' type response or if he just saw something shiny next to his comp... oooooooh! Hold on, I'll be back... I just saw something.[/quote]
[quote="devlin1"]That's why I said "like." But there's no denying I was the second person to explicitly say "I want to play in this," although what I actually said was "I am a fuck yes for this" -- taking PK's "shit yeah" a profane step farther.[/quote]
[quote="cczernia"]Sorry, got you in. For some reason I thought you were pushing to play in the Orccon game.[/quote]
[quote="devlin1"]Well, I'd play it either time. I'd just rather play sooner than later, because I'm, y'know, eager. Will it be the same scenario both times?[/quote]
[quote="cczernia"]If you have any suggestions on how to make the game go smoother let me knw[/quote]
[quote="devlin1"]For the con, I'd suggest sticking to formula just to make it go more smoothly. If you make the GM's Turn all about kicking the PCs' asses I bet it'll flow more easily.
I'd make the mission "Find out why we haven't heard from Appleloft" instead of "Cure the plague at Appleloft" -- it's both more open-ended and more direct, and puts the emphasis on getting to Appleloft instead of what to do once they get there. (Personally, when you said the mission was to cure a plague, I looked down at Sloan's character sheet -- "Scout, Deceiver, Glazier, Poison-Craft... I won't be of any real use once we get there"). That way, when they discover the answer to the lack of communication -- plague -- they complete the mission, then you do a short Players' Turn wherein they discover a new mission -- "Stop Vivian from reaching Copperwood" -- and off they go again.[/quote]
[quote]
Plus, here's something that occurred to me later: Once those mice were disarmed, and once the badger was dead, and once Vivian was nearly dead, why were those three militiamice still fighting? In retrospect, it struck me as a little silly. They were weaponless, their goal ("Kill Vivian") had pretty much been accomplished, and they had no real motivation to fight us other than self-defense. If they'd surrendered, we wouldn't have had to go through that endless fight, but I think that at some point we got so caught up in the back-and-forth that we didn't even think about what made sense in the scene anymore.[/quote]
[quote="cczernia"]Actually, Vivian wasn't dead. Here being badly injured was the compromise. I don't think that was clear because like you said we were so caught up with the system we forgot to roleplay.[/quote]