Search found 4089 matches
- Fri Aug 20, 2010 10:29 pm
- Forum: RPG Discussion
- Topic: How to run Operation Jungle Drums
- Replies: 2
- Views: 5921
Chris is pretty much dead on there. The relationships are key. I would also recommend not using the gears they recommend in Jungle Drums Redux. They are just way to powerful. Go with basic gears. If it calls for a specialty model (i.e. Command Jager) just go with the regular chassis (i.e. Jager). Al...
- Tue Jul 13, 2010 9:10 am
- Forum: Spam
- Topic: Comic-Con Plans?
- Replies: 31
- Views: 14681
- Sat Jul 03, 2010 9:45 am
- Forum: RPG Discussion
- Topic: Feedback requested on running a Rise to Power game
- Replies: 4
- Views: 7527
[quote="mrlost"]I have no idea where to start this game.[/quote] Look at his beliefs. They should be written in such a way that they are actually goals. Basically, you will have three goals with which to build an entire campaign around. Look at his instincts. Create situations which test those inst...
- Mon Jun 14, 2010 6:52 am
- Forum: RPG Discussion
- Topic: Legends of Anglerre
- Replies: 7
- Views: 7848
- Mon Jun 07, 2010 6:37 pm
- Forum: RPG Discussion
- Topic: What's In A City?
- Replies: 18
- Views: 16261
This might provide a little help: http://www.rdinn.com/town_generator.php
Obviously not a random chart but it might inspire some ideas.
Obviously not a random chart but it might inspire some ideas.
- Mon Jun 07, 2010 6:32 pm
- Forum: RPG Discussion
- Topic: Feedback requested on running a Rise to Power game
- Replies: 4
- Views: 7527
Here is one of the keys to Burning Wheel, it isn't really a game that can be run if only the GM knows the rules. All of the systems require the player to be familiar with the rules. One of the key things that makes a game not work well is when one player knows the rules and the other has no clue wha...
- Thu May 20, 2010 1:19 pm
- Forum: Spam: Sci-Fi/Fantasy
- Topic: Starlost!!
- Replies: 10
- Views: 12818
- Thu Apr 22, 2010 10:20 am
- Forum: RPG Discussion
- Topic: Gen-Con... Who's Going
- Replies: 15
- Views: 13926
- Mon Apr 12, 2010 3:18 pm
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
- Sun Apr 11, 2010 9:58 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Uber_snotling"]Do you hate the idea of having damage/punishment causing greater variability in future results? The idea behind 2b was a mechanic that made higher and lower rolls more likely as additional damage is taken, which meets your conceptual Superman-Doomsday fight test. You can alwa...
- Sun Apr 11, 2010 9:50 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Skyman"]Just a side note. Six sided dice are kinda blah... as in generic board game blah IMHO. so for me coin and a six sided are not the prefered but that is my preference. carry on[/quote] Yeah... I have considered that too. I kept thinking that. Why use a D6 when I have all these cool di...
- Fri Apr 09, 2010 7:52 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Uber_snotling"]Two ideas. 1. Why not use coins rather than dice if you want the binary solution of 1,2,3 vs. 4,5,6? Heads you win, tails you lose. Then you can use different denominations for the different types of dice. 2. How about if the successful attacks just get added as FUDGE DICE (+...
- Thu Apr 08, 2010 11:30 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Dragonmaster Zoc"]If I'm understanding that correctly, Electron normally uses three dice (his fighting skill) whenever he wants to hurt someone; if he's doing something electricity-related, he has the option of adding up to six more dice (his Power), but those dice would be drained until he...
- Tue Apr 06, 2010 7:03 pm
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
I imagine an average character to have a couple of skills at 4-6, but most about 2-3. An average power level of 5-6, a recovery of 3-5, and a three powers (one at +1, +2, and +3). So Electron, an electrical power based character might look like this: Power: 6 Recovery: 4 Super Abilities: - Electrica...
- Tue Apr 06, 2010 6:53 pm
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Dragonmaster Zoc"]Mechanically, I like the idea, but it just seems like there are more unjustifiable situations than justifiable ones. A lot of that really depends on the nature of the powers; the Punisher pretty much just has a lot of guns, so those can be knocked away or recovered pretty ...
- Sat Apr 03, 2010 6:31 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="devlin1"]Or! Every time you're hit (or unsuccessfully defend, I guess), you have an opportunity to earn Grickle Points with some sort of recovery roll. These Grickles accumulate over time, but can only be used within the same scene. (I.e., you can't accumulate Grickles from one fight and sp...
- Sat Apr 03, 2010 6:28 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Dragonmaster Zoc"]I'm not terribly familiar with the other games you're mentioning, but if I'm understanding it correctly then damage done to your dice pools would make you less capable of fighting back; as you start to lose a fight, your powers become weaker, causing you to take more damag...
- Sat Apr 03, 2010 6:24 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="Skyman"]How about having stages of condition and powers having cosmetic effects like blow back I only say that because some things that I see with comics that is not reflected in RPG is the part where some folks actually get stronger the more punishment they take. Maybe instead of damage yo...
- Fri Apr 02, 2010 4:46 pm
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="cczernia"]I think damage should reduce your recovery dice pool.[/quote] Hmm... that's a good idea. So when you imagine it on the character sheet, do you see it as boxes of damage like on white wolf character sheet? So basically, each wound reduces your recovery? Do you see it as a one for o...
- Fri Apr 02, 2010 2:04 pm
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="mordraine"]PDQ handles it by letting the player controlling the PC being attacked distribute the damage to whatever stat he wants. You could handle it that way too. Alternately (I like this idea) you can have the attacking player decide where the damage is applied (maybe only if he got a ce...
- Fri Apr 02, 2010 12:57 pm
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
[quote="mordraine"]What if damage is applied directly to the dice pools the character has? This idea is totally a rip-off from PDQ, but it's pretty elegant. Narratively, your guy is weakened by the attack, and mechanically that's shown by the fact that his dice pool is smaller.[/quote] Yeah... I wa...
- Fri Apr 02, 2010 9:00 am
- Forum: RPG Discussion
- Topic: Design Help: Damage Systems
- Replies: 29
- Views: 21878
Design Help: Damage Systems
One of my labors of love right now is creating a Superhero game which doesn’t try to simulate powers in the vein of Mutants and Masterminds, Hero System, or Wild Talents, but isn’t narrative as in With Great Power… or Capes. I want players to be managing resources and thinking about timing for their...
- Fri Apr 02, 2010 8:08 am
- Forum: RPG Discussion
- Topic: Gen-Con... Who's Going
- Replies: 15
- Views: 13926
- Thu Apr 01, 2010 2:31 pm
- Forum: The Champions
- Topic: Dread - Drug Induced Coma
- Replies: 26
- Views: 20808
- Thu Apr 01, 2010 2:30 pm
- Forum: RPG Discussion
- Topic: Gen-Con... Who's Going
- Replies: 15
- Views: 13926
Gen-Con... Who's Going
Hey Guys,
I was looking at picking up tickets for GenCon and I was wondering who was planning on attending.
I was looking at picking up tickets for GenCon and I was wondering who was planning on attending.
- Thu Apr 01, 2010 2:27 pm
- Forum: Debate
- Topic: Funniest Protest signs...
- Replies: 3
- Views: 6825
- Tue Mar 16, 2010 4:43 pm
- Forum: Spam: Sci-Fi/Fantasy
- Topic: French Steam Punk Movie
- Replies: 5
- Views: 7849
- Tue Mar 09, 2010 8:45 pm
- Forum: Spam
- Topic: Sven is a Dad!
- Replies: 24
- Views: 11874
- Fri Feb 26, 2010 5:48 pm
- Forum: RPG Discussion
- Topic: player point economies
- Replies: 17
- Views: 16227
This is something I have been tackling myself. For my superhero game I want to have characters of varied powerlevels. I was looking at Mortal Coil as one way to do that. I was actually thinking of having an aspect-like system, where the players can freely activate them as they see fit. There are no ...
- Tue Feb 16, 2010 1:24 pm
- Forum: RPG Discussion
- Topic: from the mind that brought you mutants and masterminds
- Replies: 5
- Views: 8670
- Wed Jan 27, 2010 1:07 am
- Forum: Other Games
- Topic: My Silly Gaming blog
- Replies: 0
- Views: 8502
My Silly Gaming blog
Well, I am trying to post to a game design blog I am using as an experiment. I thought I might share it with you guys. I am not posting as often as I would like. I tend to post more often when I am running games.
http://www.letsgetthosenerds.com/
http://www.letsgetthosenerds.com/
- Wed Jan 27, 2010 1:05 am
- Forum: RPG Discussion
- Topic: Wisconsin inmate loses Dungeons and Dragons fight
- Replies: 6
- Views: 7297
- Thu Jan 14, 2010 8:12 pm
- Forum: RPG Discussion
- Topic: Favorite rpg adventure of 2009
- Replies: 10
- Views: 9450
- Tue Jan 05, 2010 5:32 pm
- Forum: Spam
- Topic: Happy Birthday Mr Lost
- Replies: 5
- Views: 4033
- Sat Jan 02, 2010 3:22 pm
- Forum: RPG Discussion
- Topic: Happy 2010 and Diaspora
- Replies: 1
- Views: 4520
- Thu Dec 31, 2009 7:57 pm
- Forum: RPG Discussion
- Topic: Name This Game: Post-Apoc Mythos-Punk
- Replies: 42
- Views: 28371
[quote="cczernia"]I'm not sure I get it. So, the object of the game is to go into fantasy worlds and convince people that the fantasy aspects of the world don't really exist. My problem is this concept is too over the top. My question is, is this a game you would want to play and why. What makes th...
- Thu Dec 31, 2009 7:46 pm
- Forum: RPG Discussion
- Topic: Name This Game: Post-Apoc Mythos-Punk
- Replies: 42
- Views: 28371
- Sun Dec 27, 2009 4:24 pm
- Forum: RPG Discussion
- Topic: Name This Game: Post-Apoc Mythos-Punk
- Replies: 42
- Views: 28371
So I am looking at participating in one of the other game design contests. Based on some of the design requirements I was looking at designing a game with this concept. Humanity achieved its greatest achievement: Unified Field Theory. It was also their undoing. For some unknown reason, humanity unde...
- Fri Dec 25, 2009 5:55 pm
- Forum: Spam
- Topic: The "What did you get for Christmas" Thread
- Replies: 8
- Views: 5196
I got a goat, a flock of chickens, and a trio of rabbits for a family in a third world nation. I also got crab and lobster for dinner and two left-wing political books. Finally, I got to give away my TV and refrigerator to charities so it saves me money on my move. I plan on buying a few traditional...
- Mon Dec 21, 2009 2:28 pm
- Forum: RPG Discussion
- Topic: Guess that RPG!
- Replies: 103
- Views: 65985
- Mon Dec 21, 2009 2:19 pm
- Forum: RPG Discussion
- Topic: Guess that RPG!
- Replies: 103
- Views: 65985
- Mon Dec 14, 2009 10:47 pm
- Forum: Other Games
- Topic: Google Wave
- Replies: 16
- Views: 23686
- Mon Dec 14, 2009 10:46 pm
- Forum: RPG Discussion
- Topic: Guess that RPG!
- Replies: 103
- Views: 65985
- Mon Dec 14, 2009 10:45 pm
- Forum: RPG Discussion
- Topic: Guess that RPG!
- Replies: 103
- Views: 65985
- Sun Dec 13, 2009 5:16 pm
- Forum: RPG Discussion
- Topic: Guess that RPG!
- Replies: 103
- Views: 65985
- Fri Dec 11, 2009 2:36 pm
- Forum: RPG Discussion
- Topic: D&D4 : alternate healing surge uses
- Replies: 12
- Views: 11423
- Tue Dec 08, 2009 4:03 pm
- Forum: Spam
- Topic: Austin Bound
- Replies: 12
- Views: 6425
[quote="cczernia"]This might be true but I have heard Austin referred to as the jewel in the cowpatty. I have both a cousin and old gamer friend who love it there and it is also the home of Steve Jackson Games.[/quote] I have heard pretty much the same thing. Everyone says, "Oh God! Not Texas, but ...
- Tue Dec 08, 2009 3:58 pm
- Forum: Other Games
- Topic: Google Wave
- Replies: 16
- Views: 23686
That sounds like a good idea. I was talking with a friend and his group was thinking about running a game with it. [quote="BlanchPrez"]Done. Hey, I was thinking that we should try and put this thing through it's paces, and get a bunch of us together in Wave to cooperatively write up our own RPG sys...
- Mon Dec 07, 2009 2:23 pm
- Forum: Spam
- Topic: Austin Bound
- Replies: 12
- Views: 6425
Austin Bound
I have managed to do the one thing I promised my wife wouldn't happen. I got a job in Texas. I just accepted an offer with KingsIsle Entertainment to work on a new kids MMO they are developing. So, as of Jan 4th, I will be in Austin. I may be in Texas, but I hear Austin as great. So I plan on never ...
- Mon Dec 07, 2009 2:20 pm
- Forum: Other Games
- Topic: Google Wave
- Replies: 16
- Views: 23686
I would also be interested. Send it to jonathan.breese@gmail.com