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BlanchPrez
05-14-2004, 01:09 PM
So, MTD's description in the Monotheism or Polytheism thread got me inspired. I wan to see what everyone uses in their homebrew religion. :)

My homebrew setting is called Yerth, and the main church is called the Church of Juntar, and members of the church are Juntarites.

According to the myths of the church, in the begining was the void. Out of this void were spawned two beings, Juntar and his twin brother Tieg. They were equal but oposit in nature. Juntar was kind and gentle, with the power to create. Tieg was angry and hostile, with the power to destroy. Everything Juntar created Tieg destroyed. Eventually, the two began fighting each other directly. When their powers fell on the void, a third being was created, Dorna. Dorna is looked upon as being like Mother Nature in Juntarian myth. Not really a god, but not a mortal either. Anyway, both Tieg and Juntar fell in love with Dorna, but Dorna only loved Juntar. A final battle was fought between the two over Dorna, and in the end, Juntar won, locking Tieg away in a hell-like pane where he could not escape from.

Juntar then went about his greatest creation, the world of Yerth. He set out a speck of dust and blew on it until it turned into the sun. Then, he took a pebble and set it spinning around the sun, creating Yerth. Dorna gave the new world her blessings, and cuased green growing thigns to appear and flurish. She created three races to watch over her work, Elves, Halflings (called Dorin on Yerth) and Hobgoblins. Juntar watched and liked this idea, so he also created three races, Dwarves, Gnomes and Orcs. It was good, and both goods were pleased.

After a time, Juntar and Dorna had a child, called Shumar (which translates from the ancient toung into First One). Shumar was very curious and wandered Yerth, getting to know the six races as well as the plants and animals. Eventually, his curiousity led to him going to the one place his father forbade him to visit... Tieg's prision. While he could not enter the place, Shumar found that he could talk to Tieg. In so doing, Tieg tricked the young Shumar into creating a small "pinhole" in the barrer between planes. While Tieg could not escape through this pinhole, it did allow him to influence events on Yerth, as well as allowing lesser evil beings, such as demons, to arrive on Yerth.

Tieg looked upon the world, and was angered. But, aons in impisement had tempered his anger, thoug not his rage. Rather than simply trying to destroy Yerth, he set about corrupting it. His first act was to corrupt and twist the Hobgoblins and Orcs, turning them into the savages they are known as today. At this point, Juntar became aware of his brother's influence, and what his son had done.

Dissipointed, he punished his son by turning him into a mortal, the first Human, and told him he would have to live and die in the world he had help twist. Dorna, however, took pity on the young Shumar, and managed to convince her husband to create more Humans, so that while Shumar himself would die, his decendants would have the opportunity to repent for his sin, and be rewarded by having their souls arrive in Juntar's heavenly kingdom. Thus was the human race added to the world of Yerth.

I have more, but that's really the basics of it.

Let's see what you have. :)

Chris

BreakfastOfChampions
05-14-2004, 01:33 PM
This needs to be fleshed out more, and much is borrowed from Pendragons, but here goes. This myth or snippet of history is used for my d20 Modern game.


After King Arthur conquered Rome, and became the Holy Roman Emperorer, he went to Ireland, which had always been a difficult land to tame. There, he fought the battle of Tara, and took all but one of Irelands major castles. This castle was the Castle of Bones, guarded by the wee folk and things that could only be described as horrors which claimed kinship to them.

Arthur went into the Castle of Bones with over a hundred knights, and left with only seven. The Castle of Bones faded then, with only a Faerie Ring to mark its presence.

Neither Arthur nor his knights spoke of what they found in the Castle of Bones. He only called it "A Blight before the Eyes of God". With the passing of the Castle of Bones, the presence of the wee folk grew so scarse that they were but a memory, and most forgot the charms to ward off malicious Fey and the rituals to call upon those who would trade favors for dreams, or a bit of warm milk and crust.

Count Zero
05-16-2004, 08:30 PM
This is a rough mythology that I had for my D&D world. The writing may be a little... well bad, but it has been a while since I looked at it.. so please excuse any grammatical errors. It was polytheistic and the gods were actively involved in the world. They actually shaped the world. The Primordials are actually the latin words for earth, air, fire and water.

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I will begin with the First Age so that you will better understand not only the gods, but also the world created by their parents, the Primordials. In the early years of The First Age, time had no laws and the world had no form. There was no order to the universe, and it was the Primodials' plaything.

The four Primodials took interest and began shape the world. Gi-I shaped the earth and created beautiful mountains and endless plains. Nero created the water and filled the deep canyons and gullies so the Oceans and the Rivers took form. Aeras surrounded the world with the winds and the weather. Finally, Fotia created the fires in the earth and sun in the sky. Fotia’s creation allowed the most important aspect of the universe, change. Fotia’s fire is the driving force behind change. Without change the world would stagnate and die. Fotia knew this and saw to it that no being, god or man, could resist the fires of change that burn within everything.
The Primodials looked at the world and saw they had created a beautiful thing, but they realized that it needed something, so they created the Elementals. The Elementals were the perfect embodiment of the Primordial essence. But, as time passed they saw that the Elementals lacked a specific trait, the ability to change. So the Primodials studied the world and pondered. As time passed they could not come to a conclusion, until Fotia suggested they combine to create new beings who could, through their uniqueness, bring change. So the Primodials created the Gods.

Each God was a union between at least two Primodials, and with the union came the ability to change and adapt, even beyond their original form. The Gods would grow and change.

As the Gods came of age they were given their parents ability to change the world and create. With this ability they created the multitude of creatures across the Realms. These creatures each being unique and adaptable, like their creators. Still at this time, the world had no laws and the Primodials and the Gods could do with it as they pleased. Mountains would rise from cities, and oceans would engulf entire continents. Malikai looked upon it and realized laws must be established. So Malikai created the Cosmic Laws that dictate how the world behaves. The Primodials resisted at first, but they listened as Malikai spoke and realized that it must be this way, but Fotia would only agree if one thing was permitted, the Force of Change. Malikai compromised on that point. It was during this time the love between Malikai and Magdalene flourished and Usul was born.

And, so it would forever be the way the things would be. The Cosmic Laws set the world in motion as it has been for Millennia. The days and year pass, tides rise and fall, trees grow, people live and die. It allowed creation to grow and change slowly and with order.

As time would pass all of the Primodials and Gods would create the people of the world, but in only one race would they unite and form together. The Syrnan would be the culmination of these great beings’ power. The Syrnan embodied all aspects of the Primodials and the Gods. They would become the servants and leaders of the lesser races.

But the forces of change would not keep everything in order, for change draws from Chaos. As time passed Nalkador and Ulric were shadowed by their brothers and sisters. So they began to plot against them. The Fallen Ones asked Baal for help in their quest. Baal simply smiled at them and handed them an ancient stone. This stone had no form, constantly changing and shifting, pitch black with a coldness which could freeze Fotia herself. With this stone they came in contact with The Darkness who craved nothing less than the destruction of the Cosmic Laws. The Darkness offered the Fallen absolute power in exchange; they took the offer without question. The Fallen tapped into the Darkness and summoned forth Legion so they might wage war.

The War of the Gods began with an assault upon the Celestial Kingdom. Legion, under the command of the Fallen Ones swept through the Cosmos bringing destruction. With the loss of each Cosmic Law, the world was torn asunder and millions of the God’s creations ceased to exist. And with each Law that fell the Darkness only became stronger, and the stone grew larger and larger.

As Legion pushed deep into the Celestial Kingdom, the Celestial Fortress was taken and the Primodials were mortally wounded. Finally, Malikai, Atlas, Ulthain, Shačlan, and Signar rally the forces of Law, retaking the Celestial Fortress and rescuing the dying Primodials. The Primodials wounds were to great for even them to bear, their death is mourned by all of their children, even the Fallen. With successful retaking of the Celestial Fortress the tide turned in favor of the Army of Law. As Legion was pushed back, the Cosmic Laws reestablished themselves and the power of the Darkness waned.

Finally, the Army of Chaos was defeated and the Fallen stood before Malikai to receive judgment. Malikai pronounced his sentence to the Celestial Court, death to the Fallen. But, Ulladane stood and called for mercy upon the Fallen, for enough death and destruction had come already. Malikai, furious at the suggestion of mercy berated Ulladane, but the Celestial Court sided with Ulladane, and the Fallen were exiled to the Stygian Isle where they remain to this day. Ulladane, weary of the divine politics which brought the War of the Gods, leaves the Celestial Kingdom to establish his own Kingdom over which to rule.