Next Game - KFC
Next Game - KFC
I know we were having a little trouble deciding what to do after DarkSun. I think Devlin1 answered our question. We could playtest Kerberos Club Fate.
What do the rest of you think?
What do the rest of you think?
Yeah!
The current playtest material he sent out is only meant for Chargen, but I'm assuming a second (or third) package will be forthcoming and will include the entire manuscript for doing a campaign.
I'm definitely up for that.
The current playtest material he sent out is only meant for Chargen, but I'm assuming a second (or third) package will be forthcoming and will include the entire manuscript for doing a campaign.
I'm definitely up for that.
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
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Uh... well, maybe not the entire manuscript, but it'll have more information on Archetypes, Social Class, Unrest, and maybe one or two other mechanical bits related to the setting. And some of the sample characters from the book, converted to FATE.mordraine wrote:The current playtest material he sent out is only meant for Chargen, but I'm assuming a second (or third) package will be forthcoming and will include the entire manuscript for doing a campaign.
A couple pretty cool playtester-created characters have turned up on the KFC forum on the Arc Dream site, if anybody wants to check 'em out.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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I sent out the next playtest packet this morning; it has more info on Archetypes. I specifically made sure to get it out before you guys did your thing today so you'd have it as a resource. You're welcome.
Question: Can I ask you a question? Assuming the answer is yes, here is the question, preceded by a statement. So you're going to get the statement first, followed by a question which, I hope, you can answer. Ready? Okay, here we go. Just to recap, it'll be statement first, then question, happening right now: I was thinking of coming down there the weekend of the 22nd to playtest. How would that work for you?
Question: Can I ask you a question? Assuming the answer is yes, here is the question, preceded by a statement. So you're going to get the statement first, followed by a question which, I hope, you can answer. Ready? Okay, here we go. Just to recap, it'll be statement first, then question, happening right now: I was thinking of coming down there the weekend of the 22nd to playtest. How would that work for you?
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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I see that no one has responded as of yet to Mike's post.
Mike we're gonna run a reg'lar type campaign on Mondays for KFC. So if you come down for a playtest that would be good, but what are your thoughts? One-shot? A part of our campaign?
Also, since it's a playtest, would you be ok if someone else ran and you played and didn't say anything except observe? (that's Chris's idea - although he said he'll be out of town that weekend.)
I myself am unsure of my schedule for that weekend, otherwise I would've posted a response before now.
Mike we're gonna run a reg'lar type campaign on Mondays for KFC. So if you come down for a playtest that would be good, but what are your thoughts? One-shot? A part of our campaign?
Also, since it's a playtest, would you be ok if someone else ran and you played and didn't say anything except observe? (that's Chris's idea - although he said he'll be out of town that weekend.)
I myself am unsure of my schedule for that weekend, otherwise I would've posted a response before now.
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
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A session in your campaign's fine by me, as long as you don't mind doing it on Saturday instead of (or in addition to) Monday.mordraine wrote:I see that no one has responded as of yet to Mike's post.
Mike we're gonna run a reg'lar type campaign on Mondays for KFC. So if you come down for a playtest that would be good, but what are your thoughts? One-shot? A part of our campaign?
I'm totally down for that. I never get to play.Also, since it's a playtest, would you be ok if someone else ran and you played and didn't say anything except observe?
No problem. Let me know when you can. That looks like the only weekend this month I could go down there, and probably the only weekend before OrcCon.I myself am unsure of my schedule for that weekend, otherwise I would've posted a response before now.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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OK, most everyone is on for Jan 22 playtest. Chris will not be there, but I believe the rest of us will.
Most likely we'll still be playing our Dark Sun campaign, so I guess this session will be sort of a prequel to our regular campaign that will be starting up after that. I've been drafted into running the game (unfortunately since I don't consider myself a great FATE GM).
Guys - if you don't want to use the characters you created last Saturday, start thinking of a real concept. Otherwise, we can use those.
Simon - I think you arrived late last night, after we discussed this playtest session with Mike on the 22nd. Are you available to do this?
Most likely we'll still be playing our Dark Sun campaign, so I guess this session will be sort of a prequel to our regular campaign that will be starting up after that. I've been drafted into running the game (unfortunately since I don't consider myself a great FATE GM).
Guys - if you don't want to use the characters you created last Saturday, start thinking of a real concept. Otherwise, we can use those.
Simon - I think you arrived late last night, after we discussed this playtest session with Mike on the 22nd. Are you available to do this?
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
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I know I said I'd just be a player and remain otherwise quiet, but it's all right if I criticize your GMing, right?mordraine wrote:I've been drafted into running the game (unfortunately since I don't consider myself a great FATE GM).
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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It's only fair, since we'll be criticizing your game all night.devlin1 wrote:I know I said I'd just be a player and remain otherwise quiet, but it's all right if I criticize your GMing, right?
Excellent!Skyman wrote:yes
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
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What time do we want to get together on Saturday, gentlemen?'
Also, Nat's going to join us, so Andy, if we could make sure there's a vacant couch or cot or something for him, that'd be great.
Also, Nat's going to join us, so Andy, if we could make sure there's a vacant couch or cot or something for him, that'd be great.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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- devlin1
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Also, Brian Lee's coming. You may or may not know him. He's a friend of mine and Nat's. He attended a Hyphen-Con once back before it was called Hyphen-Con.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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You, Andy, Simon, Nat, Brian, me. Anyone else? Albert? John?dnd3eplayer wrote:How many players does that make?
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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Geez, getting you to show up to this thing is like pulling teeth.Skyman wrote:Put me as a maybe...getting tooth extracted
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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4pm.mordraine wrote:Let's say 4pm.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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"Coming out of my psychotic state -- I want to be a regular whore again."
Good times.
Good times.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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Thanks again to Andy for running and everyone for playing -- it was illuminating and fun.
I'm sitting here unable to sleep thinking about how to simplify this thing, and I think I just cracked the code by taking a few cues from DFRPG. Tell me what you think.
I'm sitting here unable to sleep thinking about how to simplify this thing, and I think I just cracked the code by taking a few cues from DFRPG. Tell me what you think.
- No more character points -- characters start with 30 skill points instead. These are only used to buy skills.
- Starting Refresh depends on where you are in the century: 6 for Early Century, 8 for Middle Century, 10 for Late Century. Remember, as the Strangeness spreads and becomes more pervasive, power levels increase.
- Custom and Strange skill costs are calculated by adding the trapping values to the skill rating, then applying discounts from Drawbacks. The mandated Drawbacks for custom and Strange skills remain the same.
- An Extraordinary Tier skill costs 1 Refresh; Superhuman, 2 Refresh; Cosmic/Unearthly/Ascendant, 4 Refresh; Godlike, 6 Refresh. Refresh can't be reduced below 1.
- Each Gift reduces Refresh by 1.
- Replace the Refresh Gift with the Skilled Gift: +5 skill points.
- Everything else stays as-is.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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Well, it offers exactly as much customization without the big pool of points to pay for everything. I initially thought I didn't have a use for DFRPG's way of handling powers, because I didn't want there to just be a big list, but the method of paying for them -- with Refresh -- is perfect for the Tiers.
I pulled that number of skill points out of my ass, though, so I'll have to see if that's too much to start. The standard pyramid capped at Great (+4) is 20 points, so 30's more than enough.
I pulled that number of skill points out of my ass, though, so I'll have to see if that's too much to start. The standard pyramid capped at Great (+4) is 20 points, so 30's more than enough.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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Gimme a call if you have any questions. Hopefully, you won't have any questions.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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Just one question and it wasn't even KFC-specific? Did nothing else come up?
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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Um... Nope, nothing yet. Everyone retooled their characters based on the new rules and the consensus was that the new rules are WAY easier and a lot less time consuming. So there's that.
There was discussion about the Variable trapping - I mentioned that you wanted to give it two trapping costs: Variable per scene: 2, and Variable per session: 1. Are you still going with that?
There was discussion about the Variable trapping - I mentioned that you wanted to give it two trapping costs: Variable per scene: 2, and Variable per session: 1. Are you still going with that?
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
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Well, good. That seems to be the general consensus among the other playtesters, too.mordraine wrote:Um... Nope, nothing yet. Everyone retooled their characters based on the new rules and the consensus was that the new rules are WAY easier and a lot less time consuming. So there's that.
Actually, it's Variable [Scene]: 4 and Variable [Session]: 2. And yeah, I think that's in.There was discussion about the Variable trapping - I mentioned that you wanted to give it two trapping costs: Variable per scene: 2, and Variable per session: 1. Are you still going with that?
I'm seriously thinking about taking out the Block trapping, and just letting every skill -- physical, mental, or social -- Block in whatever way makes sense. The big reason it was in there was for mind control, but I can do mind control via an aspect maneuver, too, and it'd probably work better.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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- devlin1
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Yeah, it basically produces exactly the same characters (maybe a little better) with a fraction of the complexity.cczernia wrote:Thanks for the save. It's always nice to know that Mike hotline is there when you need it
I really liked the revised character creation rules. It was a lot easier and I do believe everyone said that the characters abilities were similar.
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
- devlin1
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Oh, it's in the Playtest Packet. You do have the last Playtest Packet, don't you?cczernia wrote:What is the password to get into the ArcDream forum?
Mike Olson
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
If you feel that the game could not go forward without Albert than we should probably wait and do something else. Otherwise we could play some Dominion until John or Simon shows up.mordraine wrote:Question - John and Simon will both be late. Albert will be out (he's in Berkeley). Should we do something else tonight?