After last game a couple of us were talking about the next game. I said I wanted something gritty. The idea here being that combat is so deadly you want to avoid it at all costs. Not just because a gun kills, but because if it doesn't the rusted needle and twine along with the infection will.
Of course character and plot are still at the front.
Some suggestions were:
Post Apocalyptic realistic game (no setting or powers)
Western (think Deadwood) possibly Boothill
Noir (an urban setting would be cool but I would rather focus on survival than mystery)
I was wondering what everyone else thought. Also, if we play a generic setting what do you think would be the best engine? My suggestions are:
GURPS
Silhouette
ORE (I remember this being deadly from Godlike complete with hit locations)
I think all of these would make for a gritty game. A player power point system would need to be incorporated for when the dice go bad.
Next Game
- jimmy corrigan
- Posts: 4900
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[quote="Skyman"][url=http://www.youtube.com/watch?v=p4ebtj1jR7c]If we play hynter again can Svens character get one of these with flame breath[/url]
I'm up for anything[/quote]
I'll just have to make sure that every time you encounter an evil thing it is standing right next to a civilian.
Us vs Them GMing certified
- Count Zero
- Wild-Eyed Mad Scientist
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[quote="Skyman"][url=http://www.youtube.com/watch?v=p4ebtj1jR7c]If we play hynter again can Svens character get one of these with flame breath[/url]
I'm up for anything[/quote]
Yeah... this video popped up in my office e-mail quite some time ago. That is what you get in your e-mail when you work on a military game.
Whenever I get confused about D&D alignment morality, I just imagine Abraham Lincoln and Mahatma Ghandi arm wrestling shirtless on the back of a killer whale.
In other words, I remember that it doesn't really make a whole lot of sense and deal with it best I can.
In other words, I remember that it doesn't really make a whole lot of sense and deal with it best I can.