Spirit of the Fallout
Spirit of the Fallout
I was wondering when wanted to get together for this. If everyone is available I'm free next Friday... actually I can't think of any Fridays that I'm not free.
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
The group so far consists of Kite, Cliff, and R-JAMES-358G. Kite is a young woman who has survived life in the wastelands as a trader and bandit. Cliff has no memories since waking up at the base of a cliff he believes he fell from. R-JAMES-358G, a household servant robot who has been wandering the wastes, looking for Rosie and her family, who he served before the war.
After R-James detected a radio signal, the group followed it's source into the desert. They made contact with Lamont, a citizen of Vault 16. He has been holed up in the control room of the vault for days. He desperately needs help, but is cryptic about the source of the problem.
Kite, Cliff, and James learn the truth soon after. A hive of huge psychic mole-rats has taken control of the vault. Those they have not killed have been led into the lower levels of the vault to an unknown fate.
With Lamont's directions, the group was able to rescue a small group of citizens hiding in the kitchens. They raced to the elevators, pursued by thousands of the rats, erupting from vents, doors, and crawling down the hallways like a living carpet. Kite and James killed a bear sized rat squatting just in from of the elevator doors. When the rats mental control halted the fleeing citizens, James carried them on towards the elevator, reaching the doors moments before the advancing horde.
As the elevator descended deeper into the vault, the group could hear and feel the rats dropping onto the elevator car.
Where we left off, the group was in the Control Level of Vault 16. They had reached Lamont with some of the survivors from the upper levels. The elevator they took down was dropped to the lower levels, denying the rats a platform to reach their level. But this will not stop them forever. Lamont has an idea to save them and the citizens were led by the rats into the lower levels.
After R-James detected a radio signal, the group followed it's source into the desert. They made contact with Lamont, a citizen of Vault 16. He has been holed up in the control room of the vault for days. He desperately needs help, but is cryptic about the source of the problem.
Kite, Cliff, and James learn the truth soon after. A hive of huge psychic mole-rats has taken control of the vault. Those they have not killed have been led into the lower levels of the vault to an unknown fate.
With Lamont's directions, the group was able to rescue a small group of citizens hiding in the kitchens. They raced to the elevators, pursued by thousands of the rats, erupting from vents, doors, and crawling down the hallways like a living carpet. Kite and James killed a bear sized rat squatting just in from of the elevator doors. When the rats mental control halted the fleeing citizens, James carried them on towards the elevator, reaching the doors moments before the advancing horde.
As the elevator descended deeper into the vault, the group could hear and feel the rats dropping onto the elevator car.
Where we left off, the group was in the Control Level of Vault 16. They had reached Lamont with some of the survivors from the upper levels. The elevator they took down was dropped to the lower levels, denying the rats a platform to reach their level. But this will not stop them forever. Lamont has an idea to save them and the citizens were led by the rats into the lower levels.
No Nyarlathotep, No Chaos
Know Nyarlathotep, Know Chaos
Know Nyarlathotep, Know Chaos
Nope, anything you'd like to play, I'm open too. Someone with a reason to explore/travel would work best though. Another thing to keep in mind is that SoTC characters are generally a lot more competent and heroic than the average beginning character in an RPG, so go nuts with your concepts if you want.
We are completely lacking in mutants however
We are completely lacking in mutants however
No Nyarlathotep, No Chaos
Know Nyarlathotep, Know Chaos
Know Nyarlathotep, Know Chaos
- Wintermute
- Dessicated Mummy
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[quote="Wintermute"]What's the timeframe? Is tactics considered canon?[/quote]
I've set it about 35-40 years after the Vaults closed. Only the ghouls and the very old remember life before the war. Some of the vaults have opened, but most are still sealed. There are a few well established villages and a few tribal groups have started to form. It's about 20 years before Fallout 1. It predates tactics, but if you wanted to be a scout for the Calculator or something, that would be cool too.
No Nyarlathotep, No Chaos
Know Nyarlathotep, Know Chaos
Know Nyarlathotep, Know Chaos
- Wintermute
- Dessicated Mummy
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[quote="Wintermute"]Has Vault 15 opened yet?[/quote]
Yes, the Vault is open. The way Spirit of the Fallout character gen works is that you write a paragraph (more is optional) on your childhood, then on what you did after the Vault opened (Post Vault). Then you write the intro to a novel starring your character.
After that two other players write themselves into your novel. I'm assuming that both you and Neuro will write yourselves into each others novels. Then one of us will write ourselves into your novel.
Kite grew up in the refuse of the war traveling from town to town trying to survive. Eventually the romaing band settled. Eventually the settlement was attacked and Kite was enslaved. Kite and a group of other kids managed to escape but they had to leave their parents behind.
After the vaulters came out Kite and her fellow gangers found they could attack or easily trick the Vaulters because they had the best stuff. This became popular among the gang and they became regulars at looting, scavenging, and stealing.
Kite and her gang manage to wrangle some rad-roaches and race them. During the race Kite's roach sprinted off in the wrong direction where she discovered a secret enclave of pre-war technology.
Kid Kite, seperated from her gang discovers a robot fighting a village of intelligent cats. She decides to fight the robot and while fighting discovers the robot is fighting another robot, a flying robot. Kid Kite and R.James358G work together to stop the flying robot from destroying the village.
[quote]Not to be read by Jimmy Corrigan!!!![color="White"]Kid Kite lowered her binoculars having just seen a man pushed off a cliff. Later a man named Gabriel made a deal with Kite to never mention what she saw and in exchange Gabriel offered her ammo and food.[/color] [/quote]
- Wintermute
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[quote]Just a tribal girl, livin in a lonely wastland world
She took the midnight caravan goin anywhere
Just a vault city boy, born and raised in a vault in detroit
He packed his SMG and took the midnight caravan goin anywhere
A singer in a smokey room
A smell of rotgut and cheap perfume
For a smile they can share the night
Maybe roll some 6 sided dice
It goes on and on and on and on
Strangers waiting, up and down the Hub
Their shadows searching for mutated blobs
Glowing ghouls, searching for their limbs
Hiding, somewhere in the night
Working hard to get my fill,
Side quests are my thrills
My perks are pretty fit,
Hoping with Finesse to get that crit
Some will win, some will lose
My party is made of dudes
Oh, the war...war never ends
It goes on and on and on and on[/quote]
"The sidhe cell sells sea shells down by the sea shore."
-Mordaine, running a Changeling game
-Mordaine, running a Changeling game
- Wintermute
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The year of the game is 2110, Vault 15 opened in 2097 according to the time line. Shady Sands was what was left of Vault 15 that didn't divide up into raiding gangs. Even if Shady Sands isn't there yet, it's founders are. They're either living in the vault still, or maybe picking a location to settle down in.
No Nyarlathotep, No Chaos
Know Nyarlathotep, Know Chaos
Know Nyarlathotep, Know Chaos
- Wintermute
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- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
cliff(?), amnesiac wanderer
pre-vault: ?
aspects: ?
vault opening: ?
aspects: ?
post-vault: cliff(?) in... watch that last step!
cliff wakes up in a canyon with a bump on his head, not remembering who he is or where he's from. since that day on, he's been traversing the desert armed only with a strange machine that intermittently gives him facts. he wanders on, trying to find out about where he's from, his origins... who he is.
aspects:
malfunctioning pipboy
"i might not remember my name, but i know who i am... i think"
guest star 1: cliff(?) in... kid kite and the race of the rad-roaches
at the bluffs, cliff encounters a group of strange kids riding large vermin. he follows one that strays into a junkheap. he tries to communicate with the girl to find out if she knows where he ought to be. her rad-roach mount eats cliff's shoes.
aspects:
rad-roach phobia
master charades player (excellent non-verbal communicator)
guest star 2: cliff(?) in... attack of the flying battlebot
in an attempt to be with other people, cliff finds himself amidst a tribe of worshippers of sentient cats. he falls madly in love with the "cat-people's" high priest's daughter. one day a large flying robot bent on destroying the tribe, comes along and kills ramona, "princess of the cat-people." the destroyers of the evil battlebot, kid kite and r-james-358-g, come to save the day. cliff, feeling indebted to the two, pledges his life to them.
aspects:
lost love: ramona, princess of the cat-people
"i'll do anything for kite and r-james"
pre-vault: ?
aspects: ?
vault opening: ?
aspects: ?
post-vault: cliff(?) in... watch that last step!
cliff wakes up in a canyon with a bump on his head, not remembering who he is or where he's from. since that day on, he's been traversing the desert armed only with a strange machine that intermittently gives him facts. he wanders on, trying to find out about where he's from, his origins... who he is.
aspects:
malfunctioning pipboy
"i might not remember my name, but i know who i am... i think"
guest star 1: cliff(?) in... kid kite and the race of the rad-roaches
at the bluffs, cliff encounters a group of strange kids riding large vermin. he follows one that strays into a junkheap. he tries to communicate with the girl to find out if she knows where he ought to be. her rad-roach mount eats cliff's shoes.
aspects:
rad-roach phobia
master charades player (excellent non-verbal communicator)
guest star 2: cliff(?) in... attack of the flying battlebot
in an attempt to be with other people, cliff finds himself amidst a tribe of worshippers of sentient cats. he falls madly in love with the "cat-people's" high priest's daughter. one day a large flying robot bent on destroying the tribe, comes along and kills ramona, "princess of the cat-people." the destroyers of the evil battlebot, kid kite and r-james-358-g, come to save the day. cliff, feeling indebted to the two, pledges his life to them.
aspects:
lost love: ramona, princess of the cat-people
"i'll do anything for kite and r-james"
- jimmy corrigan
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- Location: 1313 mockingbird lane
- Wintermute
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- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- Wintermute
- Dessicated Mummy
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- Joined: Wed May 14, 2003 3:00 am
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I'm down too.
BTW, Liz and Andy, I'll try to add my character write-up today or tomorrow. That way you can decide on guest star stuff.
Part of the fun of creating a Spirit of the Century character is interacting your storyline with the other PCs. In fact... if we're adding two other characters, maybe the three existing PCs should potentially redo our guest star roles based on Liz and Andy's characters? That way it's completely interactive? Thought anyone?
BTW, Liz and Andy, I'll try to add my character write-up today or tomorrow. That way you can decide on guest star stuff.
Part of the fun of creating a Spirit of the Century character is interacting your storyline with the other PCs. In fact... if we're adding two other characters, maybe the three existing PCs should potentially redo our guest star roles based on Liz and Andy's characters? That way it's completely interactive? Thought anyone?
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
[quote="mordraine"]
Part of the fun of creating a Spirit of the Century character is interacting your storyline with the other PCs. In fact... if we're adding two other characters, maybe the three existing PCs should potentially redo our guest star roles based on Liz and Andy's characters? That way it's completely interactive? Thought anyone?[/quote]
I don't mind doing that but we should try and finish it up quickly so we can start playing on Friday. Actually, I don't see any harm in writing third guest star if we wanted.
I'm down for Friday.
Andy, there may be some BOS antagonists later in the game, depending on how things play out. I'm not saying you shouldn't play one though. Just thought that might help with you decision one way or the other. Although Mord's character is already kind of a science guy.
If you guys want to go with a third guest star and add a couple more aspects thats cool with me. Aspects can be used either way, so it won't really mess up the power level, just more fate points flying around. Sounds cool to me.
Andy, there may be some BOS antagonists later in the game, depending on how things play out. I'm not saying you shouldn't play one though. Just thought that might help with you decision one way or the other. Although Mord's character is already kind of a science guy.
If you guys want to go with a third guest star and add a couple more aspects thats cool with me. Aspects can be used either way, so it won't really mess up the power level, just more fate points flying around. Sounds cool to me.
No Nyarlathotep, No Chaos
Know Nyarlathotep, Know Chaos
Know Nyarlathotep, Know Chaos
Here's the basic "factions" you'll find in Fallout.
Vault Dwellers: These folks are living time capsules of the Golden Age of mankind. Their culture and innocence was preserved by the vaults. They are only now emerging. Their knowledge and technology is the only things keeping the more experience wasteland dwellers from wiping them out.
Survivors: These are all the descendants of those who survived outside the vaults when the bombs fell. They most reflect a modern society, but the lack of basically everything has kept them to small communities. All of them have some genetic drift from the Vault dwellers. Some are mutated visibly to some degree. The Mad Max movies were mostly these types.
Raiders: Like survivors, but they roam the wasteland pillaging rather than settling down. Most of them have some kind of heraldry and identity that they're very proud of.
Tribals: These groups are people gone primitive, either by circumstance of willful rejection of the "old ways". They are low tech, but probably the best acclimated to the wastelands.
Super-Mutants: These were made mutants. Government created 9' masses of muscle and scar tissue. Most are stupid and violent, but many have retained their human intelligence. They cannot reproduce other than by throwing humans into Vats of the same gunk that created them.
Ghouls: These are the results of massively radiated humans. If someone made zombie candles and left them in the sun, thats what ghouls would look like. Radiation is harmless to them, but some of them will glow when there is enough nearby. They are all survivors of the war and by now very old, but their condition has stopped the aging process.
Brotherhood of Steel: This is a group of people descended from the American military. They have a society based around acquiring and protecting knowledge. They are callous, militant and xenophobic, but not really evil.
Hope that helps some. Andy, did I miss anything?
Vault Dwellers: These folks are living time capsules of the Golden Age of mankind. Their culture and innocence was preserved by the vaults. They are only now emerging. Their knowledge and technology is the only things keeping the more experience wasteland dwellers from wiping them out.
Survivors: These are all the descendants of those who survived outside the vaults when the bombs fell. They most reflect a modern society, but the lack of basically everything has kept them to small communities. All of them have some genetic drift from the Vault dwellers. Some are mutated visibly to some degree. The Mad Max movies were mostly these types.
Raiders: Like survivors, but they roam the wasteland pillaging rather than settling down. Most of them have some kind of heraldry and identity that they're very proud of.
Tribals: These groups are people gone primitive, either by circumstance of willful rejection of the "old ways". They are low tech, but probably the best acclimated to the wastelands.
Super-Mutants: These were made mutants. Government created 9' masses of muscle and scar tissue. Most are stupid and violent, but many have retained their human intelligence. They cannot reproduce other than by throwing humans into Vats of the same gunk that created them.
Ghouls: These are the results of massively radiated humans. If someone made zombie candles and left them in the sun, thats what ghouls would look like. Radiation is harmless to them, but some of them will glow when there is enough nearby. They are all survivors of the war and by now very old, but their condition has stopped the aging process.
Brotherhood of Steel: This is a group of people descended from the American military. They have a society based around acquiring and protecting knowledge. They are callous, militant and xenophobic, but not really evil.
Hope that helps some. Andy, did I miss anything?
No Nyarlathotep, No Chaos
Know Nyarlathotep, Know Chaos
Know Nyarlathotep, Know Chaos
- Wintermute
- Dessicated Mummy
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Better late than never...
R. James/358-G, Household Serving Robot model 358, G Series
Pre-vault:
My first awareness came shortly after coming off the assembly line. At least I assume so. There were factory workers all around me, speaking Spanish, and I was hanging from conveyor belt chains. I was purchased by a wealthy family in the Arizona dome cities of Phoenix-Tuscon-Tempe. I served loyally and was well-loved by Rose, the 13 yr old daughter of the family.
Aspects - Retractable Arms, Faulty Loyalt Chip
The War!
The the war happened. Hugh and Judy fled to the vaults, taking Rose with them. I wandered the abandoned dome cities until the bombs started falling, then my self-preservation chip kicked in and I fled to the desert. My random wanderings led me to the West Coast.
Aspects - Immune to the harsh landscape, "Have you seen Rose?"
Novel - R. James/358-G in... The Attack of the flying Battlebot
R. James comes upon a small village of humans and intelligent cats who are terrorized by a giant flying war robot. Will 358-G have the wherewithal to stop the rampage and save the village?
Aspects - Empathizes with Robots, Revered yet Feared by Humans
Guest star 1: R. James/358-G co-starring in... Watch That Last Step!
R. James meets up with a strange man who calls himself Cliff, and they wander through the desert together. R. James helps Cliff get the most of his Pipboy before they're separated after an incident involving a malfunctioning auto-gyro-crawler.
Aspects - "Repairing Things is Part of My Protocol", Robots are Actually Quite Strong
Guest star 2: R. James/358-G co-starring in... Kid Kite & The Race of the Rad Roaches
While pondering his fate after finding a cache of old machines, 358-G is interrupted by a girl & a giant roach. The girl seems fascinated by the trove of mostly useless gadgets. Kite (the girl) reminds him, in a way, of Rose, so he teaches her about the items.
Aspects - No Stranger to Strange Technology, Bug in Programming: Weakness for Small Girls
R. James/358-G, Household Serving Robot model 358, G Series
Pre-vault:
My first awareness came shortly after coming off the assembly line. At least I assume so. There were factory workers all around me, speaking Spanish, and I was hanging from conveyor belt chains. I was purchased by a wealthy family in the Arizona dome cities of Phoenix-Tuscon-Tempe. I served loyally and was well-loved by Rose, the 13 yr old daughter of the family.
Aspects - Retractable Arms, Faulty Loyalt Chip
The War!
The the war happened. Hugh and Judy fled to the vaults, taking Rose with them. I wandered the abandoned dome cities until the bombs started falling, then my self-preservation chip kicked in and I fled to the desert. My random wanderings led me to the West Coast.
Aspects - Immune to the harsh landscape, "Have you seen Rose?"
Novel - R. James/358-G in... The Attack of the flying Battlebot
R. James comes upon a small village of humans and intelligent cats who are terrorized by a giant flying war robot. Will 358-G have the wherewithal to stop the rampage and save the village?
Aspects - Empathizes with Robots, Revered yet Feared by Humans
Guest star 1: R. James/358-G co-starring in... Watch That Last Step!
R. James meets up with a strange man who calls himself Cliff, and they wander through the desert together. R. James helps Cliff get the most of his Pipboy before they're separated after an incident involving a malfunctioning auto-gyro-crawler.
Aspects - "Repairing Things is Part of My Protocol", Robots are Actually Quite Strong
Guest star 2: R. James/358-G co-starring in... Kid Kite & The Race of the Rad Roaches
While pondering his fate after finding a cache of old machines, 358-G is interrupted by a girl & a giant roach. The girl seems fascinated by the trove of mostly useless gadgets. Kite (the girl) reminds him, in a way, of Rose, so he teaches her about the items.
Aspects - No Stranger to Strange Technology, Bug in Programming: Weakness for Small Girls
Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
Aegis Scorkozy Bean
Pre-vault: N/A
Vault: Good Morning, Mother: Freakish Origins. Born in the demo vault with four arms, Aegis Scorkozy emerged into the scarred world to grow up amidst the founding of the Boneyard. Her parents were a doctor and a surgeon and when a raiding party "recruited" them, Aegis was still very young. She doesn't remember any other way of life. Even as a child, she made grownups uneasy with her direct stare, eerie observations and manipulative habits.
Aspects: Four-armed, freakishly observant, "It's really in your best interests."
Post Vault: The Outlaw Doc Aegis: The Boneyard. The Scorkozys didn't last two weeks before the raiders got them. Determined to secure safety for their child, Aegis was trained from the earliest possible moment to follow in her parents' footsteps. Both parents twisted in the search for survival and were often excessive in their cruelty to stay alive and climb as far as possible to ensure whatever comfort might be available to their child. Aegis was six when she began the raiders' nomadic lifestyle. Training and character would form a mostly silent, tremendously precise and effective doctor with absolutely no conscience beyond self-interest. Useful, but inherently unlike the others, Aegis would find the life of a raider limiting, by way of poor leadership and some misunderstandings. Obsessed with knowledge for knowledge's sake, she would take up the life of a wandering researcher, the new world's Charles Darwin.
Aspects: Exceptional Doctor, Cruelly Self-Interested, Breathtakingly Precise, Obsessed Idiot Daredevil For New Knowledge
Stunts: Theory and Practice, Hit Them Where It Hurts, Doctor, Scholar, Do You Know Who I Am?
+5 Skills: Science
+4 Skills: Alertness, Resolve
+3 Skills: Rapport, Deceit, Academics
+4 Skills: Survival, Intimidation, Empathy, Investigation
+1 Skills: Weapons, Fists, Drive, Resources, Endurance
Pre-vault: N/A
Vault: Good Morning, Mother: Freakish Origins. Born in the demo vault with four arms, Aegis Scorkozy emerged into the scarred world to grow up amidst the founding of the Boneyard. Her parents were a doctor and a surgeon and when a raiding party "recruited" them, Aegis was still very young. She doesn't remember any other way of life. Even as a child, she made grownups uneasy with her direct stare, eerie observations and manipulative habits.
Aspects: Four-armed, freakishly observant, "It's really in your best interests."
Post Vault: The Outlaw Doc Aegis: The Boneyard. The Scorkozys didn't last two weeks before the raiders got them. Determined to secure safety for their child, Aegis was trained from the earliest possible moment to follow in her parents' footsteps. Both parents twisted in the search for survival and were often excessive in their cruelty to stay alive and climb as far as possible to ensure whatever comfort might be available to their child. Aegis was six when she began the raiders' nomadic lifestyle. Training and character would form a mostly silent, tremendously precise and effective doctor with absolutely no conscience beyond self-interest. Useful, but inherently unlike the others, Aegis would find the life of a raider limiting, by way of poor leadership and some misunderstandings. Obsessed with knowledge for knowledge's sake, she would take up the life of a wandering researcher, the new world's Charles Darwin.
Aspects: Exceptional Doctor, Cruelly Self-Interested, Breathtakingly Precise, Obsessed Idiot Daredevil For New Knowledge
Stunts: Theory and Practice, Hit Them Where It Hurts, Doctor, Scholar, Do You Know Who I Am?
+5 Skills: Science
+4 Skills: Alertness, Resolve
+3 Skills: Rapport, Deceit, Academics
+4 Skills: Survival, Intimidation, Empathy, Investigation
+1 Skills: Weapons, Fists, Drive, Resources, Endurance
"I need no mask to speak with you. Unlike my brother. I create my own personality. Personality is my medium."
--Neuromancer, William Gibson
--Neuromancer, William Gibson
- jimmy corrigan
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- Wintermute
- Dessicated Mummy
- Posts: 3847
- Joined: Wed May 14, 2003 3:00 am
- Location: Olivenhain
- Contact:
Phase 1: Childhood
Dodger was born amidst the growning tensions of vault 15. Raised by his father, he was often kept behind hidden doors to escape violence, and spent much of his time reading what little material remained. As a teenager, his lack of friends made him an outcast, and so he spent his time exploring the deepest, darkest hidden recesses of the vault and areas around it.
Phase 2: Vaults Open
When the vault overflowed, Dodger joined up with one of the raiding parties, leading them to areas which potentially held leftover supplies and technology from the pre-war times. Unpopular as always, he would often be volunteered as the first to enter any suspicious or dangerous areas. When the raiders attacked fellow vault dwellers, he could no longer abide their violence and fled during the night.
Novel:
Turned away by the Vault dwellers as a raider, spurned by the raiders for not being ruthless enough, Dodger poured over old books, recordings, and stories searching for artifacts from the pre-war times. He would travel with caravans, using his knowledge of raiders to help them avoid attack and regaling them with tales of the old times. When the last caravan Dodger was with was overtaken by a strange group of mutants, he hid and made his way towards a vault only indicated on a scrap of a vault-tec pamphlet.
Guest Star 1:
As a raider, Dodger was bitten by a strange spider and seemed on the verge of death. The group sought out a doctor from another band of Vault 15 raiders, and a four-armed woman cured him with an experimental antidote. Once he recovered, they discussed the pre-vault origins of the cure, as well as what medicine was like before the war.
Guest Star 2:
While exploring the bombed out ruins of a super wal-mart in the remains of Barstow, Dodger encountered a most unusual household serving robot. After conversing with the robot for nearly two days on pre-war technology and the circumstances of the war, he remember what the robot had originally asked and gave directions to a village the robot sought.
Dodger was born amidst the growning tensions of vault 15. Raised by his father, he was often kept behind hidden doors to escape violence, and spent much of his time reading what little material remained. As a teenager, his lack of friends made him an outcast, and so he spent his time exploring the deepest, darkest hidden recesses of the vault and areas around it.
Phase 2: Vaults Open
When the vault overflowed, Dodger joined up with one of the raiding parties, leading them to areas which potentially held leftover supplies and technology from the pre-war times. Unpopular as always, he would often be volunteered as the first to enter any suspicious or dangerous areas. When the raiders attacked fellow vault dwellers, he could no longer abide their violence and fled during the night.
Novel:
Turned away by the Vault dwellers as a raider, spurned by the raiders for not being ruthless enough, Dodger poured over old books, recordings, and stories searching for artifacts from the pre-war times. He would travel with caravans, using his knowledge of raiders to help them avoid attack and regaling them with tales of the old times. When the last caravan Dodger was with was overtaken by a strange group of mutants, he hid and made his way towards a vault only indicated on a scrap of a vault-tec pamphlet.
Guest Star 1:
As a raider, Dodger was bitten by a strange spider and seemed on the verge of death. The group sought out a doctor from another band of Vault 15 raiders, and a four-armed woman cured him with an experimental antidote. Once he recovered, they discussed the pre-vault origins of the cure, as well as what medicine was like before the war.
Guest Star 2:
While exploring the bombed out ruins of a super wal-mart in the remains of Barstow, Dodger encountered a most unusual household serving robot. After conversing with the robot for nearly two days on pre-war technology and the circumstances of the war, he remember what the robot had originally asked and gave directions to a village the robot sought.
"The sidhe cell sells sea shells down by the sea shore."
-Mordaine, running a Changeling game
-Mordaine, running a Changeling game
- jimmy corrigan
- Posts: 4900
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- Wintermute
- Dessicated Mummy
- Posts: 3847
- Joined: Wed May 14, 2003 3:00 am
- Location: Olivenhain
- Contact:
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- Wintermute
- Dessicated Mummy
- Posts: 3847
- Joined: Wed May 14, 2003 3:00 am
- Location: Olivenhain
- Contact:
- Wintermute
- Dessicated Mummy
- Posts: 3847
- Joined: Wed May 14, 2003 3:00 am
- Location: Olivenhain
- Contact:
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- jimmy corrigan
- Posts: 4900
- Joined: Mon Aug 11, 2003 11:00 am
- Location: 1313 mockingbird lane
- Wintermute
- Dessicated Mummy
- Posts: 3847
- Joined: Wed May 14, 2003 3:00 am
- Location: Olivenhain
- Contact: