Character Scratchpad

Playtest/campaign of a fantasy-themed conversion of Spirit of the Century, run by devlin1
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Character Scratchpad

Post by SpaceMonkey » Wed Jan 14, 2009 11:18 am

So I'm thinking either a Troll (or maybe jungle elf?) pirate of some kind, or a holy man (cleric/paladin/crusader type) with some invocation magic. The latter probably would be a human, but I haven't really nailed that down as of yet.

How bout you boys?

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Post by mordraine » Wed Jan 14, 2009 1:34 pm

There are many good choices... I was originally thinking Satyr, but now I'm thinking Fae.

I'm getting quite excited by this. I love this world.
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Post by devlin1 » Wed Jan 14, 2009 2:07 pm

What I love is having literally no idea what this game will be like at this point.
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Post by mordraine » Wed Jan 14, 2009 3:45 pm

Well that's the wonderful thing about SotC based games, right? It all springs from the chargen phases!
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Post by jimmy corrigan » Wed Jan 14, 2009 4:00 pm

whee!

as i hmm'd in an earlier thread, i'm thinking satyr. maybe some sort of hunter or maybe even a noble or something.

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Post by devlin1 » Wed Jan 14, 2009 4:52 pm


[quote="jimmy corrigan"]whee!



as i hmm'd in an earlier thread, i'm thinking satyr. maybe some sort of hunter or maybe even a noble or something.[/quote]

Just as a point of clarification, you can safely think of the satyrs as Native American Indians. So while there are hunters in abundance, actual "nobility" might be a little harder to swing (apart from the nobility of the noble savage, of course, who cries in one-tear increments).

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Post by mordraine » Wed Jan 14, 2009 6:14 pm

Now I think it may be fun to play a nobleman from Brightmar.
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Post by jimmy corrigan » Wed Jan 14, 2009 6:15 pm

yeah, i had a chief type character in mind. i guess i shoulda wrote chief instead of noble. i knew that would happen.

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Post by cczernia » Thu Jan 15, 2009 7:56 am

I'm thinking a young noble who is going or recently graduated from a military academy like West Point and thinks he is hot shit and needs to brought down a couple pegs to reality.
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Post by mordraine » Thu Jan 15, 2009 10:47 am

My concept is a carousing knight from a good family in Brightmar. Brawny guy who's good with the sword and the ladies (he thinks).

Possible Aspect - "Let's visit yonder inn, hence to sample the ale and the wenches!"
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Post by Cthulhu » Sat Jan 17, 2009 3:46 pm

From what I've read so far, I'm thinking of playing a Lowland Dwarf Artificer, or a young noble who is going or recently graduated from a military academy like West Point and thinks he is hot shit and needs to brought down a couple pegs to reality. That may change as I read on. This is a great setting BTW.
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Post by devlin1 » Sat Jan 17, 2009 9:07 pm


[quote="Cthulhu"]From what I've read so far, I'm thinking of playing a Lowland Dwarf Artificer [/quote]
Perhaps one with a steam-powered crossbow and a suit of retractable armor?


[quote]or a young noble who is going or recently graduated from a military academy like West Point and thinks he is hot shit and needs to brought down a couple pegs to reality. That may change as I read on. [/quote]
This is a familiar concept, but a good one.

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Post by SpaceMonkey » Mon Jan 26, 2009 2:21 pm

Now I'm kinda thinking of a 'trying very hard to be civilized' troll writer. He needs some adventure and excitement so he'll have something to write about. -- might fit a little better with the current mix of potential characters. Former scrivener, possibly raised by human godparents in Brightmar or something.
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Post by jimmy corrigan » Mon Jan 26, 2009 3:08 pm

that sounds like an awesome character concept. very cool.

call him bartleby.

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Post by Count Zero » Tue Jan 27, 2009 10:22 pm

I half expect to read that Chris was playing a princess. Since that is still up for grabs....
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In other words, I remember that it doesn't really make a whole lot of sense and deal with it best I can.

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Post by devlin1 » Tue Jan 27, 2009 10:24 pm


[quote="Count Zero"]I half expect to read that Chris was playing a princess. Since that is still up for grabs....[/quote]
I'm not counting him out just yet. There's still time for him to swap out military academy for princess academy.

Mike Olson
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Post by jimmy corrigan » Wed Jan 28, 2009 2:34 am

or military princess academy. then his horn could pierce the sky!

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Post by devlin1 » Mon Mar 23, 2009 10:59 pm

Heya fellas -- could you post your full character sheets in this (or a new) thread? You don't have to include your phases, I guess, but it'd be good.

It'd be good to have them all in one place to reference, not to mention a convenient backup in case of a forgotten sheet or a missing player.

Thanks!
Mike Olson
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Post by jimmy corrigan » Tue Mar 24, 2009 12:57 am

Name:
Wind Walking Stone

Permanent Aspects:
Shaman-Chieftain of the Verdant Mountain People
Rolling Boulder Rush
"Feel the wrath of my sacred Bone-blades of the Mountain Drake!"
Suspicious of non-Satyrs
Chanter of the All-Mother

Boons:
+1 Status with the tribe, the Verdant Mountain People (tied to Shaman-Chieftain of the Verdant Mountain People)
+1 Leadership with other Bighorn Satyrs (tied to Shaman-Chieftain of the Verdant Mountain People)
Use Athletics instead of Melee when using two weapons (tied to Shaman-Chieftain of the Verdant Mountain People)
Use Athletics instead of Melee when charging (tied to Rolling Boulder Rush)
+1 Athletics with two bone-blades (tied to "Feel the wrath of my sacred Bone-blades of the Mountain Drake!")
+2 Empathy with Declarations (tied to Suspicious of non-Satyrs)
Incantation- Use Art to perform magic (tied to Chanter of the All-Mother)

Story Aspects:
Under Gayus' Command

Skills:
Great +4: Empathy
Good +3: Athletics, Resolve
Fair +2: Art, Leadership, Stealth
Average +1: Alertness, Endurance, Might, Survival

Max Will: 4

Weapons and Armor:
Weapon: Sacred Bone-blades of the Mountain Drake
Features: none
Armor Type: Medium (Good +3)
Aspect: Mountain Drake-scale Vest

Incantations:
All-Mother's Bounty (Survival)- Grows food out of the ground and a spring of freshwater in a matter of seconds.
All-Mother's Lullaby (Missile)- At chanter's choosing, may soothingly calm or put target to sleep.
[Open slot]

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Post by mordraine » Tue Mar 24, 2009 8:51 am


[quote="jimmy corrigan"]Under Gayus' Command
[/quote]


Spelled that way, this aspect takes on new meaning...

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Post by jimmy corrigan » Tue Mar 24, 2009 4:17 pm

"Gayus" is how the character's creator spelled it.

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Post by devlin1 » Mon Mar 30, 2009 6:56 pm

Hey, so... could I get some more of these, please? Like, the rest of them?

In the meantime: All hail Albert and his boundless enthusiasm!
Mike Olson
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Post by mordraine » Mon Mar 30, 2009 9:30 pm

Name:
Xavier of House Aresti

Permanent Aspects:
Boys Will Be Boys
A Knight of the Realm
A Lust for Life
Wielder of Flamebringer
Disrepectful of Authority

Boons:
+1 Rapport with Women
Use Rapport instead of Leadership in battle
+1 Rapport while partying
Item: +2 Melee while attacking
+2 Intimidation with maneuvers

Skills:
Great +4: Melee
Good +3: Missile, Rapport
Fair +2: Intimidate, Resolve, Ride
Average +1: Gambling, Status, Athletics, Alertness

Weapons and Armor:
Weapon: Flamebringer
Features: +2 melee while attacking
Armor Type: Medium (Good +3)
Aspect: Brigandine Armor
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Post by cczernia » Tue Mar 31, 2009 3:55 pm

Gaius of House Gray

Permanent Aspects:
In the shadow of my brother
Promising new officer
Must prove myself
Sacrifice love for families honor
Strength comes from cunning and intelligence

Boons

Hereditary Brightmar (+1 status & contacting in city of Atwell)
Use Ride instead of Melee when fighting from horseback
Use Leadership instead of Resolve when leading troops
Item (favor of House Aresti: +2 status, fealty to House Aresti)
My companion minions to be replaced

Skills:
+4 Status
+3 Leadership, Ride
+2 Contacting, Rapport, Alertness
+1 Endurance, Missile, Melee, Resolve

Armor: Heavy Plate +4

Image
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Post by SpaceMonkey » Tue Mar 31, 2009 4:10 pm

Pyotr Niska, Civilized Troll Scrivener/Writer

Permanent Aspects:
Once a Troll, Always a Troll
Raised in the Bright Light of Atwell
I am but a guide for my Pen
Ah, to see the world... and write it well!
Hardships just mean better stories

Boons

Use Might instead of Intimidation after having taken a consequence
(Brightmar) +1 Art (writing), +1 Resolve (fear), +1 Ride (in combat)
Use Art instead of Rapport when persuading
+1 Alertness on surprising/hidden things
+1 Endurance when facing hardships while traveling or on the road

Skills:
+4 Art
+3 Might, Resolve
+2 Status, Alertness, Endurance
+1 Rapport, Ride, Melee, Empathy

Armor: Soft Leather

Armor: Heavy Plate +4
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Post by Cthulhu » Tue Mar 31, 2009 4:55 pm

Shit, I forgot to do this. I'll have it up tonight when I get home.
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Post by devlin1 » Tue Mar 31, 2009 9:35 pm


[quote="Cthulhu"]Shit, I forgot to do this. I'll have it up tonight when I get home.[/quote]
No problem. I'd just like to have 'em before Friday.



Oh, also -- Nat wants me to make a character for him. Anyone have any ideas? And don't say "Old man." I don't want to typecast him.

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Post by Cthulhu » Tue Mar 31, 2009 9:56 pm


[quote="devlin1"]
Oh, also -- Nat wants me to make a character for him. Anyone have any ideas? And don't say "Old man." I don't want to typecast him.[/quote]


We don't have any dwarves. I considered an artificer dwarf, but it was to close to my sundered skies character. It's be cool to see this settings version of that though. Also, did I get my sheet back from you after you copied the aspects down, because if not, shit! I did find a picture though.



[img]http://i161.photobucket.com/albums/t229/jawraith/MAORI_f.jpg[/img]

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Post by mordraine » Tue Mar 31, 2009 10:58 pm

Nat's character - We don't have a Fae. Or a Malloran. Or a free-city dwarf. Those would all be great characters.
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Post by devlin1 » Wed Apr 01, 2009 12:48 am


[quote="Cthulhu"]We don't have any dwarves. I considered an artificer dwarf, but it was to close to my sundered skies character. It's be cool to see this settings version of that though. [/quote]
Yeah, I was thinking of a dwarf artificer myself, actually. He'd be significantly less... er... "power-armored" than your Sundered Skies character. I have some new rules of Artifice that make use of story aspects so you can't just make infinite items in between adventures, and I'm curious to see how they'd work.


[quote]Also, did I get my sheet back from you after you copied the aspects down, because if not, shit! [/quote]
I don't seem to have it, but it's probably at Andy's.




[quote]I did find a picture though.



[img]http://i161.photobucket.com/albums/t229/jawraith/MAORI_f.jpg[/img][/quote]

FUCK YES.

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Post by cczernia » Wed Apr 01, 2009 6:30 am


[quote="devlin1"]
Oh, also -- Nat wants me to make a character for him. Anyone have any ideas? And don't say "Old man." I don't want to typecast him.[/quote]


Dwarven female wizard. Done.

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Post by SpaceMonkey » Tue Sep 15, 2009 9:01 am

Your character should ride one of these John:

http://www.nzherald.co.nz/nz/news/artic ... d=10597177
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Post by jimmy corrigan » Tue Sep 15, 2009 9:50 am

those things rulz. your character should /be/ one of these.

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Post by devlin1 » Tue Sep 15, 2009 11:23 am

Oh, there's definitely something like the Haast's eagle in the Atu Isles -- big enough to kill a jungle elf, not quite big enough to ride.
Mike Olson
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Post by Cthulhu » Tue Sep 15, 2009 7:12 pm

So I'd need some kind of chariot type rig is what you're saying.
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Post by devlin1 » Tue Sep 15, 2009 7:14 pm


[quote="Cthulhu"]So I'd need some kind of chariot type rig is what you're saying.[/quote]
I'm thinking foot saddles and tandem reins.

Mike Olson
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