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Posted: Sat Dec 20, 2008 12:01 pm
by Cthulhu
Are we on for today?

Posted: Sat Dec 20, 2008 12:54 pm
by devlin1

[quote="Cthulhu"]Are we on for today?[/quote]
Today?! Er, I mean -- today? I'm pretty sure we haven't yet scheduled our next rendons-nous. At least, I hope we didn't, because I'm not available today.


Posted: Sun Dec 21, 2008 2:01 am
by SpaceMonkey
Nah, John is just confused. We did schedule it though.... for the 10th of January I believe.

Bruce Campbell was awesome, as was 'My Name is Bruce'. Mord missed out.

=sam

Posted: Mon Dec 29, 2008 11:05 pm
by devlin1
Hey, so do we have a next game scheduled? Since it'll be Dale's last chance to join us for a while, we should probably find out what Saturday would be best for him (because they're all good for me, as far as I know).

(Because I know Sam said he thought we had one scheduled for the 10th, but I don't really see anything supporting that, so... just checking.)

Posted: Tue Dec 30, 2008 1:59 am
by jimmy corrigan
i'm down for whenever, and i'm sure dale would be up for any weekend in january.

Posted: Tue Dec 30, 2008 7:56 am
by cczernia

[quote="devlin1"]Hey, so do we have a next game scheduled? Since it'll be Dale's last chance to join us for a while, we should probably find out what Saturday would be best for him (because they're all good for me, as far as I know).



(Because I know Sam said he thought we had one scheduled for the 10th, but I don't really see anything supporting that, so... just checking.)[/quote]


It is the 10th. We decided the date at the last game.


Posted: Tue Dec 30, 2008 10:09 am
by SpaceMonkey
Yeah, that was our verbal decision (i think spearheaded by Mike, even if he does not remember ;))

I don't believe we actually resorted to any board discussion this last time, as it seemed we reached a consensus in person (crazy!). Perhaps a re-confirm is in order? I'm ok for the 10th. Albert & Dale & Chris have already confirmed, more or less.

Posted: Tue Dec 30, 2008 10:26 am
by mordraine
I am good for the 10th. So put me down in the confirmed column.

Posted: Tue Dec 30, 2008 10:30 am
by devlin1
So it's settled, then: At the next ad-hoc committee meeting, the prospect of playing on the 10th will be raised and put to a vote. Now, when are we having that committee meeting?

Posted: Tue Dec 30, 2008 2:22 pm
by jimmy corrigan
*pounds gavel* as per parliamentary procedure, whereas dale is not present, it is possible to declare the chair vacant and move to table the issue until a postponed time, forthwith. j/k lol!!!1!

*takes off powdered wig and robe* we can game on the 10th.

Posted: Tue Dec 30, 2008 2:43 pm
by devlin1
*takes back robe and powdered wig angrily*

If I say you can't borrow my robe and wig, that doesn't mean you can go and take them instead.

Posted: Tue Dec 30, 2008 2:46 pm
by jimmy corrigan
lulz!

question: what's a "back robe"?

Posted: Tue Dec 30, 2008 2:52 pm
by devlin1

[quote="jimmy corrigan"]lulz!



question: what's a "back robe"?[/quote]


I'm [i]taking back [/i]my robe. You took it, and I'm taking it [i]back[/i].



Fuck, I'm bored. You'd think I was at work.


Posted: Tue Dec 30, 2008 3:06 pm
by jimmy corrigan
yeah, i was fuckin' wit' 'ou.

bored, eh? you want to play hunter on friday at mord's?

Posted: Tue Dec 30, 2008 3:09 pm
by devlin1

[quote="jimmy corrigan"]yeah, i was fuckin' wit' 'ou.



bored, eh? you want to play hunter on friday at mord's?[/quote]

Eff yeah, but I got shit to do.


Posted: Sat Jan 10, 2009 2:46 am
by SpaceMonkey
where the heck is John? we're all online but him.... shouldn't we just start game now?

Posted: Sat Jan 10, 2009 2:48 am
by devlin1

[quote="dnd3eplayer"]where the heck is John? we're all online but him.... shouldn't we just start game now?[/quote]
Yes... we start game now.


Posted: Sat Jan 10, 2009 2:50 am
by SpaceMonkey
sweet, I say we rig one of these islands with propulsion and make it our own mega-ship...

Actually, I did that with a derelict asteroid one time in a mechwarrior game...

Posted: Sat Jan 10, 2009 2:50 am
by jimmy corrigan
i rolled 8 exploding d12's in a row! i swear.

Posted: Sat Jan 10, 2009 2:58 am
by SpaceMonkey
pfft.. you guys are all dice-teases. I'm gonna go read or whatever till it is actually game time.

Posted: Sat Jan 10, 2009 3:09 am
by jimmy corrigan

[quote="dnd3eplayer"]pfft.. you guys are all dice-teases. I'm gonna go read or whatever till it is actually game time.[/quote]

i'll be here.


Posted: Sat Jan 10, 2009 3:15 am
by jimmy corrigan
okay i'm going to bed.

Posted: Sat Jan 10, 2009 3:16 am
by SpaceMonkey

[quote="jimmy corrigan"]okay i'm going to bed.[/quote]

Go to Bread?


Posted: Sun Jan 11, 2009 1:32 pm
by devlin1
Woo hoo! A fine time last night, fellas. The Sundered Skies are as safe as they'll ever be, I suppose, which doesn't really seem all that safe, and John and Chris missed out on a sweet off-the-cuff Star Wars one-shot by the increasingly inaccurately named dnd3eplayer.

Posted: Sun Jan 11, 2009 3:05 pm
by jimmy corrigan
yes. high fives all around! that was a satisfying conclusion to the 'skies, and i enjoyed our great aphrodisiac caper in star wars. thanks to our gm's, mord and dnd3e, and special props to our host for putting up with our shit until the wee hours.

Posted: Sun Jan 11, 2009 4:11 pm
by SpaceMonkey

[quote="jimmy corrigan"]yes. high fives all around! that was a satisfying conclusion to the 'skies, and i enjoyed our great aphrodisiac caper in star wars. thanks to our gm's, mord and dnd3e, and special props to our host for putting up with our shit until the wee hours.[/quote]

yeah, that bastard is damn hospitable.


Posted: Mon Jan 12, 2009 11:58 am
by devlin1
BTW, the backstory for Sundered Skies really is interesting, even though nobody was especially interested in hearing it at midnight (and understandably so). It's probably the coolest thing about the setting, yet the way things are set up the players will never get to know it. I recommend borrowing Andy's book next time you're over there and reading that section, just for, y'know, closure.

Posted: Mon Jan 12, 2009 3:13 pm
by cczernia

[quote="devlin1"]BTW, the backstory for Sundered Skies really is interesting, even though nobody was especially interested in hearing it at midnight (and understandably so). It's probably the coolest thing about the setting, yet the way things are set up the players will never get to know it. I recommend borrowing Andy's book next time you're over there and reading that section, just for, y'know, closure.[/quote]

That seems to be a problem with a lot of setting. The coolest parts aren't even relevant to play.



Anyway, I was listening. Planet was originally a prison. Guardians put in boxes. Demon farted world cracked. The rest is history.


Posted: Mon Jan 12, 2009 3:19 pm
by devlin1

[quote="cczernia"]Anyway, I was listening. Planet was originally a prison. Guardians put in boxes. Demon farted world cracked. The rest is history.[/quote]
There's more. I read less than a tenth of it to you. I did a lot of summarizing and glossing because people were restless, but no kidding, it's worth reading.


Posted: Mon Jan 12, 2009 3:21 pm
by cczernia

[quote="devlin1"]people were restless, but no kidding, it's worth reading.[/quote]

When were we restless :twisted:


Posted: Mon Jan 12, 2009 3:32 pm
by jimmy corrigan

[quote="cczernia"]That seems to be a problem with a lot of setting. The coolest parts aren't even relevant to play.[/quote]

i despise that about much of published rpg settings. i wish there was an easy way to solve that problem, without having the gm resort to exposition theater.


Posted: Mon Jan 12, 2009 3:35 pm
by devlin1

[quote="jimmy corrigan"]i despise that about much of published rpg settings. i wish there was an easy way to solve that problem, without having the gm resort to exposition theater.[/quote]
Yeah, that was my immediate criticism about Sundered Skies as soon as I read that bit. "Very cool -- but it's almost literally impossible for the players to actually find out any of this in-character." That's why, for my boon, I asked to know it.



A lot of Paranoia adventures are like that, too. Hilarious, but mostly on the GM's side of the screen. "Orcbusters" was a classic example of that.