Establishing the Character

A 1st ed AD&D Greyhawk Campaign run by dnd3eplayer
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devlin1
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Establishing the Character

Post by devlin1 »

From the PHB, p. 34:

ESTABLISHING THE CHARACTER

By determining abilities, race, class, alignment, and hit points, you have
created your character. Next you must name him or her, and possibly give
some family background (and name a next of kin as heir to the
possessions of the character if he or she should meet an untimely death) to
personify the character. Having done all that, your Dungeon Master will
introduce your character to the campaign setting. In all likelihood,
whether the locale is a village, town, or city, your character will have to
acquaint himself or herself with the territory.

The first step will often be getting into the place, i.e., a gate guard
demanding to know what business you have in the town or city. Thereafter
it will be necessary to locate a safe and reasonably priced place in which
to lodge -- typically an inn of some sort, but perhaps a rented cot, a loft, or
even chambers at a hostel. Since the location selected will have to serve
as base and depot, it must be relatively safe from intrusion or burglary.
Once a headquarters has been found, your character can set about
learning the lay of the land, and attempt to find the trade establishments
needed to supply the desired equipment for adventuring. Perhaps it will
also be necessary to locate where other player characters reside in order
to engage in joint expeditions.

In any event, your character created, personified, and established will be
ready to adventure once equipment is purchased and relations with other
player characters are settled. If player characters are not immediately
available, or if they are not co-operative, it is advisable that men-at-arms
be hired. Hirelings of this sort, as well as henchmen (q.v.), are detailed in
the sections entitled HIRELINGS and HENCHMEN.
Mike Olson
‎"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
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SpaceMonkey
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Post by SpaceMonkey »

Heh. Actually I'm pretty sure I'm hucking all of you into a palace the first session - details later, after I see some characters.
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devlin1
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Post by devlin1 »

I just think that passage is funny for many reasons. I like the idea that you might make a character, but find that none of the other players are "co-operative" and end up hiring some hirelings instead of playing with, y'know, people. There's just a certain sensibility to those three paragraphs that seems so alien.
Mike Olson
‎"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
Roll Some Dice: Another blog.
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SpaceMonkey
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Post by SpaceMonkey »

Yeah, 1e is still like half wargamer mentality. I did run one of my friends through some solo adventures where he had like 12 hirelings though. I told him he should get henchmen so they would be more loyal, but he didn't and they ended up turning on him in the dungeon after he treated them like crap :razz:
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