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 Post subject: Revised Weapon Table
PostPosted: Mon Feb 13, 2006 12:20 am 
Adroit Pirate
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Hey hey. In the interest of streamlining things, I've made some adjustments to the weapon stats. The new table is located here:

Revised Weapon Table

So... make a note of that.



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PostPosted: Sat Feb 18, 2006 11:03 am 
Starship Mechanic
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I’ve noticed that in the books all normal weapon stats total to 20 with a few exceptions. One of them being weapons with a wealth cost of 2, they have totals of 25. Now that they all have totals of 15 are all there costs the same too?



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PostPosted: Sun Feb 19, 2006 10:25 pm 
Adroit Pirate
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J@ke wrote:
I’ve noticed that in the books all normal weapon stats total to 20 with a few exceptions. One of them being weapons with a wealth cost of 2, they have totals of 25. Now that they all have totals of 15 are all there costs the same too?

Not necessarily; the biggest change is lowering Speeds across the board. Damage and Strike stats are mostly in accord with mods someone else did, and partially a reflection of my own opinion on the matter, as are some additional weapon properties. E.g., the rings on the Nine-Ring Saber are for catching your opponent's weapon and disarming him, yet the Nine-Ring Saber in the book doesn't get Disarming as a default critical. *shrug*

So, in short, I don't claim they're all completely balanced in terms of numbers, but some other factors, like one-handedness or weapon properties, even things out. Mostly.



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Mike Olson
‎"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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 Post subject:
PostPosted: Mon Feb 20, 2006 8:26 pm 
Adroit Pirate
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Location: 612 Wharf Avenue
Updated this table. Throw out the copies you already printed.



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Mike Olson
‎"In this economy, it's not easy to feed a growing family. So we eat Haunkkah gelt for dinner and look at a picture of broccoli." --Paul F. Tompkins
Spirit of the Blank: A blog.
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