Post Apoc Game

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cczernia
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Post Apoc Game

Post by cczernia » Mon Jun 08, 2009 6:52 am

When did we want to get together to make characters for the post apoc game? Right now I'm free this Friday (12th), 26th and July 3rd.

Winter, do you want to give us some idea of what you are thinking as far as background, mood, theme etc?

I was also wondering if we could have some mechanic where the players can set up scenes. I really liked this from PTA and would like to do it in other games. However, the GM would set up most scenes and each player can only set up one scene per session. Let me know what you think.
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Post by Wintermute » Wed Jun 10, 2009 9:59 am

Liz and I will be in Campo on the 12th, let's aim for the 26th?

Theme can be safely pulled from most post-apocalyptic sources; Mad Max, Fallout, and Tank Girl are all along the right lines. Things will be set 40 or 50 years after things went to shit in the 2020s, unless anyone's playing an old guy they'll have vague childhood memories of the time before at best. Clean water, unspoiled food, and power are all in short supply, people or things that will kill you are not.

I'd prefer to see people seek out desired scenes in an In Character fashion rather than going round-robbin as we did in PTA, I'm certainly not opposed to liberal use of beer-bottling of appropriate settings, NPCs, etc.
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Post by cczernia » Wed Jun 10, 2009 10:23 am

Wintermute wrote:Liz and I will be in Campo on the 12th, let's aim for the 26th?


26th works for me.

Wintermute wrote:Theme can be safely pulled from most post-apocalyptic sources; Mad Max, Fallout, and Tank Girl are all along the right lines. Things will be set 40 or 50 years after things went to shit in the 2020s, unless anyone's playing an old guy they'll have vague childhood memories of the time before at best. Clean water, unspoiled food, and power are all in short supply, people or things that will kill you are not.


Cool. Is this going to be a traveling game like the examples above? Also, will there be mutant wierdness like in Fallout and Tank Girl.

Wintermute wrote:I'd prefer to see people seek out desired scenes in an In Character fashion rather than going round-robbin as we did in PTA, I'm certainly not opposed to liberal use of beer-bottling of appropriate settings, NPCs, etc.


I wasn't thinking so much a round robin style as we each get a chance to set up one scene during the session. Normally, I would say something like my character is going to the chief's daughter.

With that the GM could say:

The daughter isn't there
You get jumped when you arrive
The chief won't let you see his daughter
etc

The player probably has a specific reason for visiting the character and instead of just telling the GM what his character wants to do the player sets up the exact scene he wants.

How the player set up the scene.

Karak and I go to visit the chief's daughter when she isn't around. This scene will allow us to talk to the daughter and possibly introduce some tension between myself and Karak as he hates the chief and is looking for ways to get back at him.

GM can take from there knowing exactly what the players wants in that scene. Players don't have to introduce scenes unless they want to. GM gets to set all other scenes.

Let me know what you think.
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Post by Wintermute » Wed Jun 10, 2009 10:54 am

Mutant weirdness is absolutely appropriate, we're running around in a radioactive wasteland.

As for player scene creation, I'm not going to set any hard rules and am willing to keep an open mind. If anyone feels like pitching a scene please do so, the worst that can happen is I'll say no.
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Post by jimmy corrigan » Wed Jun 10, 2009 12:13 pm

i think the 26th is open for me. w00t!

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Post by cczernia » Wed Jun 10, 2009 4:11 pm

Wintermute wrote:As for player scene creation, I'm not going to set any hard rules and am willing to keep an open mind. If anyone feels like pitching a scene please do so, the worst that can happen is I'll say no.


That sounds fair.
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Post by Wintermute » Fri Jun 26, 2009 10:06 am

Hi guys, just confirming we are on for tonight!
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Post by jimmy corrigan » Fri Jun 26, 2009 12:11 pm

cool. want to carpool, chris? 6pm at game empire?

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Post by cczernia » Fri Jun 26, 2009 12:45 pm

jimmy corrigan wrote:cool. want to carpool, chris? 6pm at game empire?


Sounds good!
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Post by Cthulhu » Fri Jun 26, 2009 5:38 pm

I'll be out. I hda to go to Texas this week, and I won't get back for a while yet.
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Post by jimmy corrigan » Fri Jun 26, 2009 11:54 pm

yeah, i let the others know that this was probably what happened. but i must say john, you missed a good premier.

thanks for running, andy! it was a blast. and those burgers were guh-ood! i am definitely looking forward to the next installment of cyberpunk: post apoc sandbox!

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Post by cczernia » Sat Jun 27, 2009 10:59 am

Good game. I had lots of fun. The set up is fun and I liked everyones characters.
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Post by cczernia » Sat Jul 11, 2009 6:34 am

I was wondering if we could get together next friday 7/10. The two weeks after that I'll be unavailable.
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Post by Skyman » Sat Jul 11, 2009 9:18 am

Yesterday was 7/10
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Post by Wintermute » Sat Jul 11, 2009 11:51 am

Hi Chris,
The plan is to get together next Friday (the 17th). If you have some sort of time travel device I'm down to play yesterday, and must absolutely commend your dedication to the hobby.
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Post by cczernia » Sat Jul 11, 2009 2:44 pm

Wintermute wrote:Hi Chris,
The plan is to get together next Friday (the 17th). If you have some sort of time travel device I'm down to play yesterday, and must absolutely commend your dedication to the hobby.


Man, that sure would have been cool. 17th should work for me.
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Post by jimmy corrigan » Thu Jul 16, 2009 12:25 pm

looking forward to tomorrow. w00t!

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Post by cczernia » Thu Jul 16, 2009 2:59 pm

jimmy corrigan wrote:looking forward to tomorrow. w00t!


Meet you at Game Empire.
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Post by Cthulhu » Thu Jul 16, 2009 8:31 pm

I still need to come up with a character. I have some ideas. What's the setting like? What kinds of characters do we have so far?
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Post by jimmy corrigan » Thu Jul 16, 2009 8:36 pm

i'm playing a free agent, liaison, fixer type.

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Post by Wintermute » Thu Jul 16, 2009 9:42 pm

There's Conception (a tribal wilderness expert) and her sister (a medicine woman) from the Kern tribe, Trax (an ex-Petrochem whistleblower), Colin Grant (An ex-Petrochem security executive), and Gibson (The fixer/smuggler). The setting is generic post-apocalypse, anything from Mad Max to Fallout to Tank Girl is appropriate. The game is set in "The Field" (the remains of Bakersfield), and potential factions include (but aren't limited to) the Petrochem and ConAgra corporations, Tribals, Technologists, Mutants, Savages, Traders and The Corps (the remains of the military).

In the last game Gibson introduced the sisters to the ex-petrochem employees, the latter proposing an alliance to strike back at the company. After travelling to the Kern tribal village Head on Fire (tribal elder) requested the strangers prove their loyalty by accompanying Wind Through Grass (a village teen) to stop a a company employee destined for a nearby helicopter wreck. A brief showdown ended with Harlan Davis (petrochem mechanic) apprehended at the site and returned to the village.
Colin Grant presented a captured pistol to Head on Fire and on the promise of more weapons an alliance was formed. The plan is to capture a Petrochem tanker headed for Nevada.
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Post by Wintermute » Thu Aug 06, 2009 9:04 pm

During the last session, planning began for the attack on the Petrochem fuel convoy. Interrupting a discussion of the efficacy of flaming tumbleweeds, Nightsong warned of an impending company sweep on the Kern tribal village. Harlan, Trax and Colin Grant managed to avoid detection by hiding, while Job was caught attempting to lift ammunition off of the Security Squad leader Craig.
After not finding any evidence of their missing man Job was released and the squad continued in the direction of the relic helicopter. Conception, finding him at least slightly trusthworthy, released Harlan to stay amongst the tribe, and Gibson returned with a surplus anti-vehicle mine from Lucy the junk trader. A weakness in the tanker truck's cabin air filtration system was revealed and for a favor to be named later Gibson procured delivery cannisters of ricin gas and a gas mask from technologist Philip Magnavox.
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Post by jimmy corrigan » Sat Aug 08, 2009 10:07 am

that was fun! thanks again guys.

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Post by cczernia » Sat Aug 08, 2009 10:51 am

jimmy corrigan wrote:that was fun! thanks again guys.


Agreed. I really enjoyed the slaver scene.
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Post by Seraph » Mon Aug 10, 2009 11:24 am

Sorry I missed Friday, I was completely out of town. Now that I actually can see this forum I'll try to keep tabs on it & when we're meeting.

Sounds like I missed a fun session!

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Post by Wintermute » Fri Aug 28, 2009 8:15 am

During the previous session, the Petrochem convoy was successfully taken. The foremost buggy was dispatched with flour bombs, the tanker itself disabled by Job's application of sarin gas and some sharp-shooting by Trax, and the following truck destroyed by Conception's archery and crushed beneath on onslaught of rocks dropped by the Kern tribals. Unharmed and victorious, the group concealed the tanker further into the foothills and returned to the village.
Head on Fire sent Wind Through Grass into The Field to gauge Petrochem's reaction, while Gibson's trip to find a buyer was initially sidetracked by a run-in with slavers. One of the slaves, Susan, revealed herself to be a relative of Lucy, and once negotiations broke down the slaver was shot. Susan, Jebediah, and Mole were escorted to Lucy's shop in the Bazaar, and invited to ally with the Kern people's struggle against Petrochem. Lucy, thrilled to have Susan back, agreed to find a buyer for the tanker's contents.
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Post by jimmy corrigan » Fri Aug 28, 2009 1:13 pm

*trembles with joyous anticipation*

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