Hyphen Con '08: Who's Running What?

Also known as 'The Hyph' or the more wordy 'rpg-sandiego all-day meet-up'. This is the place to discuss everything related to our yearly November mini-con.
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Hyphen Con '08: Who's Running What?

Post by devlin1 »

All right. Anyone who's interested in running something, reply to this with, y'know, the thing you're interested in running. Doesn't have to be a complete blurb, at this point, but obviously it's in your best interests to make it sound better than whatever the last (or next) guy said.

Me:

Qin: The Warring States: Absolutely no plot ideas right now, but people seem to like it, and it's a cool game system.

Spirit of the Spirit of the Century Fantasy Conversion: Ditto, except replace "people" with "I."

StarSIEGE: Event Horizon: Betrayal Colon What Really Happened With My Baseball Team Comma Disaster At Knuckle Beach Question Mark: Maybe we could properly playtest StarSIEGE for the nice developer-man.
Mike Olson
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Post by jimmy corrigan »


[quote="devlin1"]Doesn't have to be a complete blurb, at this point, but obviously it's in your best interests to make it sound better than whatever the last (or next) guy said.[/quote]did you even [i]read[/i] what you wrote?
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Post by devlin1 »


[quote="jimmy corrigan"]did you even [i]read[/i] what you wrote?[/quote]
That doesn't even sound like a [i]game[/i], but... okay. What system are you using?

Mike Olson
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Post by BlanchPrez »

Tribe 8 - A small group of Fallen are framed for a crime they did not commit, and now the Watch is coming for them. Can they escape the watch and clear their name?

Mazes and Minotaurs - The Blue Rose of Aramathea - The beloved of a hero becomes mysteriously ill, and the only cure is the mythical Blue Rose of Aramathea, said to have formed from the tears of Aphrodite herself. It is a dangerous journey to the island of Aramathea, and once there, the hero and his allies must overcome the guardians of the Blue Rose!

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Post by Skyman »

Ok here is what I got in mind...

1) My Call of Cthulhu Halloween adventure:
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THE MASK OF NEIL MARLOW'S PET
For Halloween, Neil Marlow bought a mask for his pug dog, Moochie, from a thrift bazaar held at St. Michael’s Church. Unknown to Neil, and anyone at the bazaar, was the unique nature of the mask



2) Call of Cthulhu adventure:
ImageImage
The crew of the Memphis Comet get stopped while trying to cross the Himu Dath Concordat neutral space border by a lone interceptor class star ship. They're requesting to board and search the cargo. What could go wrong? Plenty when you add the Call of Cthulhu beasties with A FireFly-esque Universe.



3) Feng Shui adventure: Beggar, Thief, Cook, Spy, Gambler and Tinker. Image
A Dumpling House on the border of the Zhang and Yu Tan territory comes under conflict when two outpost commanders claim the village for their respective warlords. Can the characters kick butt and finish lunch before sun down?
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Post by Neuro »

Neuro's No-Break Special

There is only one rule to this game and that is that you must /not/ break character. Your character is assigned according to the order of the number you draw and your only rule is that you must play your character and not break out of character.

There's a couple scenario options on this. In one, players are doctors and related other characters must diagnose and treat a patient before it's too late.

In another option, we'll play through four short stories, or rather, three short stories and a final chapter, but I'm not ready to disclose any plot elements about that.

I figured I'd ask whoever was interested in playing which they'd prefer, so if there's interest in me doing one of these we'll talk about the specifics.
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Post by Skyman »


[quote="Neuro"]Neuro's No-Break Special







There's a couple scenario options on this. In one, players are doctors and related other characters must diagnose and treat a patient before it's too late.[/quote]

I'd be up for a bit of House

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Post by Sadohara »

In Nomine - "No Mercy in Arithmetic"
The Great Equation, upon which hangs all creation, does not, it seems, compute. It has been corrupted to the point that everday universal mechanics are beginning to unexpectedly fail. Can a group of angels and Sir Isaac Newton repair the damage? Or can a group of demons stop them?

A game for 3-4 players. No calculators.


The Shab-al-Hiri Roach
While not a GM'd game, so much as a collaboratively told dark comedy of manners, lampooning academia which asks players the difficult question: are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization? Even if it will get you tenure?

A game for 3-6 players of indomitable will, vulpine cunning, and hot, steely ambition.
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Post by devlin1 »


[quote="Sadohara"][b]The Shab-al-Hiri Roach[/b]
[/quote]

Ooh! I saw that for sale at OrcCon. Looked neat.

Mike Olson
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Post by Neuro »


[quote="Skyman"]I'd be up for a bit of House[/quote]

I think it's a good ripoff.

"I need no mask to speak with you. Unlike my brother. I create my own personality. Personality is my medium."

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Post by Uber_snotling »

Welcome to S.L.A.V.E.
(SOTC based supervillainry)

Employer Name: Sixth Loose Alliance of Villainry and Evil (SLAVE)

Job Title: Entry-level Supervillain

Date Posted: February 26, 2008

Application Deadline: April 1, 2008

Job Description: SLAVE, one of the largest and most experienced SUPERVILLAIN organizations in the nation, is seeking ambitious and cooperative SUPERVILLAINS for its Podunkaville office. Requirements include: superpowers, ruthlessness, malevolence, and willingness to work within a team. Responsibilities will include: assisting more senior SUPERVILLAINS with diabolical plans; creating havoc and mayhem; overcoming local authorities and superheroes; and occasionally attempting to rule the world. This is an entry-level position which affords opportunity for advancement. Occasional travel is required.

Job Qualifications: Superpowers, ability to work collaboratively

Salary: Industry Competitive Salary with additional income available via commission-based assignments. Health insurance, paid vacation and holidays, and a 401(k) plan are all available after the employee has fully vested (six months).

Contact Information: Send a cover letter describing your qualifications for the position, reasons why you are interested in the position, together with your salary requirements to:
The Administrator
Administrative Industries Inc.
100 Main Street, Podunkaville, USA
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Post by jimmy corrigan »

ha ha! awesome.

equal opportunity employer?
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Post by Uber_snotling »

SLAVE is an equal opportunity employer and does not discriminate based on age, race, creed, planetary origin, mutant status, or mental disability.
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Post by devlin1 »


[quote="Uber_snotling"]ruthlessness, malevolence, and willingness to work within a team[/quote]
That's a magic combination.

Mike Olson
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Post by jimmy corrigan »

triple threat, baby!
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Post by jimmy corrigan »

og: smelly. hairy. bang!

so. you’re a caveman. you know those cavemen that discovered fire? invented the wheel? built the very foundations of art and language? you're not that kind of caveman.* generally speaking, you’re a thick-browed, drooling, hunched moron running from stampeding mammoths. sometimes from other cavemen. you are raw instinct personified. your preferred mode of communication is to hit things. with big sticks. in particular, you like clubbing animals (read: food), and members of the opposite gender (read: procreation). on occasion you communicate via wildly emphatic hand gestures. rarely when you do choose to speak with actual words, you articulate your words with aplomb. all four of them.

so here’s what’s going on in the primal world: huge pesky reptile-things keep eating your fellow tribesmen. the rival tribe at the other end of the frozen canyon are starting to explore the hidden benefits of things. things like rocks, for example (carving ‘em, tying ‘em to other things, pointifying ‘em, etc.). you don’t like this at all. all of this causes your unbelievably thick brow to furrow. also, you note that the rival tribesmen are greater in number. probably owing no small part to their success in keeping the huge pesky reptile-things at bay with their new pointified rock-things. so now it’s up to the smartest, strongest, most capable cavemen of your tribe, and you, to keep the tribe together... and, y’know, alive. befriend the rival tribe to fight the gargantuan lizards? club the rival tribesmen over their thick heads and filch their newfound technology? try to invent your own? run like hell and relocate where there are considerably less reptile things? the choice is yours, moron.

run from things. hit things with big sticks. or die trying.

capacity: 2-5 players
system: og (by firefly games)

*liberally plagiarized from robin d. laws’ back cover blurb for og.


faery’s tale: once upon a time...

like clockwork it happens every blue moon at midnight. isobel, the faery queene of iced creme, throws another extravagant party! and you, along with the other citizens of the entire faery kingdom, whether pixie, brownie, sprite, or pooka, are cordially invited. hoo ray!

but oh no! here’s you without a thing to wear, not to mention an appropriate gift for the queene (isobel and her court is known to shower favors and boons on those faeries that bring nice gifts. everybody knows this). and on top of everything else, there’s a largely verified rumor that that mean bunch of wisps, boggarts, phoukas, and redcaps, collectively calling themselves “the ver-men,” are planning to crash the celebration. and another ‘nother thing, gelid, that unusually sensitive ice giant who yet again wasn’t invited to the party, might make things extra difficult for all you lovely fae folk come midnight, aka party-time. he’s just like that. he’s emo. (after all, without his ice, there would be no iced creme. so naturally he's justified feeling a wee bit hurt. c’mon, think about it.)

shall you overcome all things that stand between you and the social event of the season, even if those things happen to be the vile, mischievous, no-goodniks “the ver-men”? will you make it to the party in time and/or in one piece? can you keep that touchy ice giant from ruining your fanciful faery fun? and perhaps most importantly, can you make yourself presentable before the queene of iced creme with a proper gift in hand?

live the charmed life. be a faery.

capacity: 2-5 players
system: faery’s tale (by firefly games)
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Post by Skyman »


[quote="Neuro"]I think it's a good ripoff.[/quote]

sounds like a good rip off

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Post by BlanchPrez »

Og good! Me play og, no use big words. Much fun.

Chris
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Post by devlin1 »


[quote="BlanchPrez"]Og good! Me play og, no use big words. Much fun.



Chris[/quote]

I'm not sure you can use [i]any [/i]of those words in Og. You're limited to just a handful, like "Hairy" and "Verisimilitude."

Mike Olson
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Post by Cthulhu »

Home Makeover(Call of Cthulhu / nWOD)
When Abagail Marsh-Owens inherited a house in the quaint seaside village of Innsmouth, her dreams of a summer home were finally realized. Rather than foot the bill of the enormous restoration costs, her husband Oliver pulled some strings down at the station and got their new home on the hit Education Channel show Home Makeover. The cast and crew of the show have arrived in the sleepy fishing village and will spend the weekend getting the old cliff side home back to it's original Splendor.


The Battle of Lost Vegas(TMNT, After the Bomb)

When Klaus and Elvis, the White Tiger rulers killed each other off in a bid for power, the citizens of Lost Vegas suddenly found themselves in the middle of a war to fill the void in power. The Yak-uza are making a play for control of the city, with more soldiers hoofing it in by the day. The Moles, bats and possum of the Underground are snapping up all the old territories, while the Tigers once loyal armies, The Doves and White Rabbits, fight amongst themselves. With no official police force, the local merchants have hired a mercenary force of wandering mutants to protect what little they have left.
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Post by Skyman »


[quote="Sadohara"]




[b]The Shab-al-Hiri Roach[/b]

While not a GM'd game, so much as a collaboratively told dark comedy of manners, lampooning academia which asks players the difficult question: are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization? Even if it will get you tenure?



A game for 3-6 players of indomitable will, vulpine cunning, and hot, steely ambition.[/quote]


[img]http://www.bullypulpitgames.com/images/products/roach_comic_bullet.jpg[/img]

sounds great

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Post by jimmy corrigan »


[quote="devlin1"]I'm not sure you can use [i]any [/i]of those words in Og. You're limited to just a handful, like "Hairy" and "Verisimilitude."[/quote]here's the full 18 word list verbatim:



you

me

rock

water

fire

stick

hairy

bang

sleep

smelly

small

big

cave

food

thing

shiny

go

verisimilitude

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Post by Skyman »


[quote="jimmy corrigan"]here's the full 18 word list verbatim:



you

me

rock

water

fire

stick

hairy

bang

sleep

smelly

small

big

cave

food

thing

shiny

go

verisimilitude[/quote]


Richard would kick ass at this game!!!

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Post by cczernia »

Dark Heresy: The Womb of Tears

On planet Scintilla exists an orphanage call "The Womb" where all the lost children go and on Scintilla there are a lot of lost children. The orphanage has over ten million children and fifteen million adults because once you are given to the orphanage you rarely leave.

However, there is evidence that there is heresy in the orphanage and if the heresy is at the top levels the entire orphanage could be at stake.

A group of Inquisitors have been sent to investigate. "The Womb of Tears" allows for 6 players, 3 investigators and 3 members of The Womb.
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Post by devlin1 »


[quote="Cthulhu"][b]Home Makeover(Call of Cthulhu / nWOD)[/b]

When Abagail Marsh-Owens inherited a house in the quaint seaside village of Innsmouth, her dreams of a summer home were finally realized. Rather than foot the bill of the enormous restoration costs, her husband Oliver pulled some strings down at the station and got their new home on the hit Education Channel show Home Makeover. The cast and crew of the show have arrived in the sleepy fishing village and will spend the weekend getting the old cliff side home back to it's original Splendor. [/quote]

I am intrigued by your ideas and wish to subscribe to your newsletter.

Mike Olson
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Post by cczernia »

I just wanted to mention that there are some great games here and we won't be able to run them all (we'll be able to play 4-6 games). If your game doesn't get chosen I highly encourage everyone to post their game on the one shot forum.
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Post by Cthulhu »

What cczernia said. There isn't a game mentioned that I don't want to play. This is going to be an awesome day no matter what games we end up with.
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Post by devlin1 »

I'm considering not running anything at all, for a few reasons:

1. I don't have any -- how you say -- "ideas" at this point (but then again, I haven't really tried to come up with any yet).
2. There's already some good kung-fu competition for Qin.
3. There's already a SotC-derived game.
4. I don't see how a game available only in a poorly formatted Word doc can compete with fully realized and already-playtested games.
5. I'm selfish.

But I dunno. If something truly strikes me as necessary, I'll throw it up here. Maybe Pirates of the Spanish Main or Blue Planet or something (if, again, I have an idea).
Mike Olson
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Post by devlin1 »

...or this:

Once upon a time, you were a faceless clone, toiling in the food vats of Coruscant and dreaming of a better life, until rooting out a traitorous rebel in your midst earned you a promotion. Now, you are an Imperial Stormtrooper, one of the brave citizens of the Empire keeping the Rebellion at bay. Together with your fellow Stormtroopers, you track down insurgents and Force users and bring them to Imperial justice.

I should mention here that you, yourself, are an agent of the Rebellion. But don't tell anyone about that -- it's grounds for summary execution.

Oh, another thing: You are Force sensitive. Yes, you. Keep that under your helmet, though, unless you're bucking for a private meeting with Lord Vader.

Don't let any of that get you down, though. You're the face of the Empire as far as those peasants in the Outer Rim are concerned, and crushing the Rebellion is as much about hearts and minds as much as it is about Jedi and blasters. The Emperor wants his Stormtroopers happy. In fact, he wants that so much that unhappy Stormtroopers often find themselves in Imperial Re-Orientation Camps -- or, if they're very lucky, dead.

Do you have what it takes to be a Stormtrooper? Your Empire needs you!

Stay alert!
Trust no one!
Keep your blaster handy!
Mike Olson
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Post by jimmy corrigan »

might i just say how pleased i am with the caliber of offerings thus far? you guys are gold.
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Post by BlanchPrez »

If people don't find it too corny, I would like to offer this as a suggested game I could run:

En Memorandum, a 1st edition D&D adventure: The great wizard Xagyg had a long and famous career both as an adventurer and as a patron to adventurers. Your party was the last group he was patron too, and you all become very close with the old man. Some considered him a kind benefactor, other’s as a mentor, and others still as a father. Whatever the case, when news reached you of his recent death, it was a powerful blow. What’s more surprising, however, is that according to the messenger that delivered the news, Xagyg left you his wizard’s tower as your new headquarters. It’s several days journey from the city you are currently in, but there is a village near by his tower, so you won’t be leaving civilization entirely. On the downside, the dragon Zargon, the daughter of an ancient Wyrm Xagyg defeated years before, has taken up residence in the caves beneath the tower. In order to claim your inheritance, you’ll need to first defeat her.

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Post by Skyman »

*bump*
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