One-Shot Ideas

An assortment of game systems and genres. One night only.
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Rorschach
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One-Shot Ideas

Post by Rorschach » Mon Aug 01, 2005 2:56 pm

Okay, here's my ideas for one shots to get myself introduced into the rpg scene here in SD. Let me know what you think and I'll put one together. I don't have a preference for location, any of the FLGS will do.

1) 50 Fathoms - Savage Worlds: Intro or early adventure on the swashbuckling fantasy world of Caribdus.

2) Star Wars - Savage Worlds: First mission of a Republic Troubleshooter Team, non-Jedi allowed and encouraged. Takes place between EpI and EpII.

3) Warhammer Fantasy RPG - 2nd ed.: Introductory adventure in Middenheim.

4) Over the Edge - OtE: Welcome to the island nation of Al Amarja, it's 2005 and every conspiracy theory is true and operates semi-openly here on the hideaway in the Mediterranean Sea. Getting through customs is an adventure in and of itself.

5) Paranioa - XP ed.: You don't have the appropriate clearance citizen to know about this mission. The Computer is your friend.

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Post by belkregos » Mon Aug 01, 2005 3:16 pm

how about a Conan RPG one shot?
if theres one available i'd like to join :smile:
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Post by Wintermute » Mon Aug 01, 2005 3:23 pm

Paranoia is the perfect one-shot game, imho.
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Post by Rorschach » Mon Aug 01, 2005 4:08 pm

I know that Paranoia is good for throw-away games but I wanted to show a little variety.

I'm very confused by the number of forums you have here. Should this have gone in the one-shot forum?

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Post by jimmy corrigan » Mon Aug 01, 2005 4:51 pm


[quote="Rorschach"]5) Paranioa - XP ed.: You don't have the appropriate clearance citizen to know about this mission. The Computer is your friend.[/quote]a little part of me is crying its eyes out for devlin1 right now.



okay. it stopped.


BreakfastOfChampions

Post by BreakfastOfChampions » Mon Aug 01, 2005 7:59 pm

Over the edge is a good one shot too!

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Post by smartmonkey » Mon Aug 01, 2005 9:19 pm

I've heard nothing but good things about 50 fathoms. Keep us posted.

I'd recomend a Nobilis one-shot, but I don't think that lends itself well to one-shots...
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Post by Rorschach » Mon Aug 01, 2005 9:26 pm

Yeah Nobilis is a bit esoteric for a one-shot. Making your Imperator and Chancel is half the fun of character creation and would take up a whole session or two. Pre-gens don't really fit with Nobilis either, since choosing estate is a very personal thing. Been thinking about a Nobilis PBEM though. Lengthy prose and diceless system would fit well methinks.

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Post by smartmonkey » Mon Aug 01, 2005 9:29 pm

It would, except PBEM goes at a snails pace, and my creative writing skills have atrophied - college essays don't require much, so...
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Post by Skyman » Mon Aug 01, 2005 9:39 pm

Hey Rosarch,

Here is a link to the One Shot forum: http://rpg-sandiego.org/vbulletin/forumdisplay.php?f=29

Or I could just move this thread there.

As you can see you've sparked some interest....I haven't played any of the mentioned except paranoia, but that was back in high school.
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Post by devlin1 » Tue Aug 02, 2005 1:53 am


[quote]2) Star Wars - Savage Worlds: First mission of a Republic Troubleshooter Team, non-Jedi allowed and encouraged. Takes place between EpI and EpII.



5) Paranioa - XP ed.: You don't have the appropriate clearance citizen to know about this mission. The Computer is your friend.[/quote]



Yes.



Run either of these on a day/time when I could actually attend, wherever you are, and I'll be there with bells on. Literally! Well, not [i]literally [/i]literally. I can't guarantee the bells, but I'd definitely try to make it.



And Albert-- thanks, buddy. I'm doing one of those single-tear cries, Indian-style*.







*[size=75]Feathers.[/size]

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Post by Rorschach » Tue Aug 02, 2005 5:50 am


[quote="Skyman"]Hey Rosarch,



Here is a link to the One Shot forum: [url]http://rpg-sandiego.org/vbulletin/forumdisplay.php?f=29[/url]



Or I could just move this thread there.



As you can see you've sparked some interest....I haven't played any of the mentioned except paranoia, but that was back in high school.[/quote]


Yeah sorry about that. 25 fourms is lot to keep track of. Feel free to move it if you like.


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Post by devlin1 » Tue Aug 02, 2005 9:52 am


[quote="Rorschach"]Yeah sorry about that. 25 fourms is lot to keep track of. Feel free to move it if you like.[/quote]
We need each and every one of them or it'd be utter chaos. You can't have Terry Schiavo threads fraternizing with I Hate D100 threads!

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Post by smartmonkey » Tue Aug 02, 2005 11:13 am

O noes! Someone write a Schiavo game using a d100 mechanic!
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Post by Skyman » Tue Aug 02, 2005 1:43 pm

NP, Moved it is.....peace
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BreakfastOfChampions

Post by BreakfastOfChampions » Tue Aug 02, 2005 2:38 pm


[quote="smartmonkey"]O noes! Someone write a Schiavo game using a d100 mechanic![/quote]

Hmmm I sense a EABA/Kult game...


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Post by Rorschach » Wed Aug 03, 2005 3:20 pm

Okay so it looks like Savage Worlds with 50 Fathoms or Star Wars. For the record I'd be using my own conversion of Star Wars to the SW rules:

http://www.savageheroes.com/conversions/Star%20Wars.pdf
http://www.savageheroes.com/conversions ... arWars.pdf

Since it's Savage Worlds I'll probably do character creation as part of the one shot, but have pre-gens on hand for those who don't want to bother.

For 50 Fathoms I'd probably do the intro adventure of the plot point arc which involves the orc analogs, giant monsters and shipwrecks.

For Star Wars I'd use a concept I've used in my last campaign to have Republic Troubleshooter Teams. Basically after the Sith reappeared in EpI the Jedi Council and Republic formed teams of troubleshooters to patrol the galaxy to keep order and investigate the Sith. Having only 1,000 Jedi on hand there was a need for other experienced sentients (scouts, scoundrels, bounty hunters, soldiers, diplomats, etc.) to group together and investigate what was going on out there in the big wide galaxy.

The adventure would be the first mission for the team to investigate the possible site of a Sith ruin in an out of the way system near Hutt space. Problem is the Republic doesn't have any real influcene in the sector and a neighboring system was invaded by a splinter race of the Gamorreans (who are actually smart but just as ruthless). So under threat of invasion and as the only Republic "representatives" in the sector, how do you complete the mission and maybe stop a war? Did I mention the Trade Federation has a presence in the sector as well?

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Post by mordraine » Wed Aug 03, 2005 3:29 pm

I'm interested in seeing the Savage Worlds system in action. I'd play in the Star Wars game.
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Post by devlin1 » Wed Aug 03, 2005 6:26 pm


[quote="mordraine"]I'm interested in seeing the Savage Worlds system in action. I'd play in the Star Wars game.[/quote]
Ditto, depending on when it happens. I love the idea of a Jedi-less Star Wars game. I ran a brief one myself, wherein the only Jedi the PCs came across was already dead.

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Post by Rorschach » Wed Aug 03, 2005 7:08 pm


[quote="devlin1"]Ditto, depending on when it happens. I love the idea of a Jedi-less Star Wars game. I ran a brief one myself, wherein the only Jedi the PCs came across was already dead.[/quote]

Well playing in between EpI and II Jedi PCs are a real viability, but I subscribe to the school of the Battle of Geonosis where Jedi that weren't speaking characters got mowed down by massed fire failry easily. And the PC characters do not have any speaking parts in any of the movies. :twisted:



In other words, Jedi are fully within the balancing power structure of the Savage Worlds system and are more like a fighter/mage cross class than an invulnerable superhero.



If you truly want no-Jedi, try the Rebellion era.


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Post by devlin1 » Wed Aug 03, 2005 7:18 pm


[quote="Rorschach"]Well playing in between EpI and II Jedi PCs are a real viability, but I subscribe to the school of the Battle of Geonosis where Jedi that weren't speaking characters got mowed down by massed fire failry easily. And the PC characters do not have any speaking parts in any of the movies. :twisted:



In other words, Jedi are fully within the balancing power structure of the Savage Worlds system and are more like a fighter/mage cross class than an invulnerable superhero.



If you truly want no-Jedi, try the Rebellion era.[/quote]

I'm not suggesting a no-Jedi era; I'm just expounding on the virtues of a game in which Jedi don't make a meaningful contribution. I mean, really, the Jedi can't be everywhere at once, and I think there's a certain charm in a small-scale game in what's generally considered a large-scale setting.



But anyway.

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Post by Rorschach » Wed Aug 03, 2005 8:17 pm

I agree quite a bit. I fully expect to give the Jedi in my games all the responsbility that goes with their status and legend. It's tough to live up to a legend. But in actuality they're the magic users of the game. Not any better, just different.

BreakfastOfChampions

Post by BreakfastOfChampions » Thu Aug 04, 2005 7:22 am

When I ran Star Wars, the players really got tripped up by Jedi responsibilities. Sure, they got the major ones, but the little things -- don't kill your father, don't pretend to be dead to ambush the techs -- well, those things kinda got missed.

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Post by Skyman » Tue Aug 09, 2005 12:04 am

Star Wars sounds cool
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Post by smartmonkey » Tue Aug 09, 2005 11:54 am

Bah. I still say Nobilis. Even though I'm no where near being able to drive up north on a weekly basis.

Then again, I paid 42 bucks for my Nobilis core, and I want to get -some- use of it, somehow.
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Post by Skyman » Tue Aug 09, 2005 12:14 pm

Dude it's a one shot
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Post by Rorschach » Wed Aug 10, 2005 10:33 am

Star Wars one shot it is. I'll start another thread on the game in a few days to start the scheduling process and fleshing out some details. Probably run it in September.

Nobilis... I like the game a lot, but not really for a one-shot. PBEM Nobilis, now that's doable considering the literary bent and diceless mechanics.

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Post by topher » Fri Aug 12, 2005 10:03 am

IF there is room, I am up for playing SW.

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Post by SpaceMonkey » Tue Aug 16, 2005 9:30 am

I haven't played SW in a year or so -> I'd definitely be down.

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Post by Thaylen » Sun Aug 21, 2005 4:06 pm

Hey,

I've been looking for a good SW game as well, shoot me an email thaylenstardackle@yahoo.com if you got any room.

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Post by Skyman » Sun Aug 21, 2005 4:40 pm

So is there a specific date in September we are shooting for?
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Post by Rorschach » Sun Aug 21, 2005 9:16 pm


[quote="Skyman"]So is there a specific date in September we are shooting for?[/quote]

10-11 or 17-18 are the best dates for me. Either Game Empire or Game Towne works as a location. Might have to check the schedules for an open table.


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Post by SpaceMonkey » Mon Aug 22, 2005 9:33 am

The 18th would be nigh-impossible for me (running my standard campaign), but any of the other dates would work.

I think Game Empire ususally has some open tables on the weekends, but it has been a while since I have checked... Not sure about Game Towne

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Post by mordraine » Tue Aug 23, 2005 7:04 am


[quote="Rorschach"]10-11 or 17-18 are the best dates for me. Either Game Empire or Game Towne works as a location. Might have to check the schedules for an open table.[/quote]

Any of those dates would be okay with me. But are you looking for it to run two days? Or just one? Also, how long would your session go? Just curious how much time I'd have to block out. Might make a difference.

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Post by Rorschach » Tue Aug 23, 2005 12:25 pm

I figure one session (it is a one-shot right?) for maybe 4-5 hours. This will include set up and character creation, but that should be quick with Savage Worlds.

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Post by Skyman » Tue Aug 23, 2005 1:19 pm

Weekends blow pretty hard for me but set a date with hours and let's see where it takes us. I can try to finagle it
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Post by Rorschach » Tue Aug 23, 2005 10:09 pm

Sorry but it's tough to get a string of hours together on a weeknight. I'll check at Game Empire and Game Towne this week to see what's available on the 10th and 11th.

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Post by mordraine » Tue Aug 23, 2005 11:20 pm


[quote="Rorschach"]I figure one session (it is a one-shot right?) for maybe 4-5 hours. This will include set up and character creation, but that should be quick with Savage Worlds.[/quote]

Sounds good to me. I figured I'd check. Some people have a different definition of one-shot, but yes, 'round here we generally consider that one session. 4-5 hours sounds like the perfect length too. Depending on how much you have planned, you might want to pregen the characters. I know you say that chargen in Savage Worlds is quick, but in my experience it's always better to have the characters in-hand. That's just a suggestion, though, and I wouldn't mind creating a character, cuz I'm sorta interested in the system.

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Post by Wintermute » Wed Aug 24, 2005 6:08 am


[quote="mordraine"] in my experience it's always better to have the characters in-hand[/quote]

Gotta agree with Modraine here, especially since you'll probably have a fair share of people who aren't familiar with the system.

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Post by Rorschach » Thu Aug 25, 2005 4:01 pm

I suppose I could whip up a mess of pre-gens to give the players many options. Any missing pieces can be easily played by NPCs.

It takes someone experienced with the system about 5 minutes to get the stats down for a character and start playing, I figure the first hour will be an intro to the system plus character generation and the opportunity for people who are further along to flesh out their characters and help teach the others.

We might even run a little PC-on-PC mock combat (or against a ubiquitous battledroid squad) to work the kinks out before we start the adventure.

It's also my intention to let the participants do a little homework if you're unfamiliar with SW:
http://www.peginc.com/Games/Savage%20Wo ... Drive4.pdf

And here's my more-than-a-year-old conversion of Star Wars to SW:
http://www.savageheroes.com/conversions/Star%20Wars.pdf
(I will update this before the one-shot, started work on it already)

Even a spiffy character sheet!:
http://www.savageheroes.com/conversions ... arWars.pdf

Really the whole draw for me with Savage Worlds is the pick it up and go capabilities of the system, but still a certain amount of crunch to give you tacitcal and roleplaying options. Should be a breeze for the experienced roleplayer. :smile:

I'm quite looking forward to it.

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Post by Rorschach » Thu Aug 25, 2005 4:09 pm

I suppose I could whip up a mess of pre-gens to give the players many options. Any missing pieces can be easily played by NPCs.

It takes someone experienced with the system about 5 minutes to get the stats down for a character and start playing, I figure the first hour will be an intro to the system plus character generation and the opportunity for people who are further along to flesh out their characters and help teach the others.

We might even run a little PC-on-PC mock combat (or against a ubiquitous battledroid squad) to work the kinks out before we start the adventure.

It's also my intention to let the participants do a little homework if you're unfamiliar with SW:
http://www.peginc.com/Games/Savage%20Wo ... Drive4.pdf

And here's my more-than-a-year-old conversion of Star Wars to SW:
http://www.savageheroes.com/conversions/Star%20Wars.pdf
(I will update this before the one-shot, started work on it already)

Even a spiffy character sheet!:
http://www.savageheroes.com/conversions ... arWars.pdf

Really the whole draw for me with Savage Worlds is the pick it up and go capabilities of the system, but still a certain amount of crunch to give you tacitcal and roleplaying options. Should be a breeze for the experienced roleplayer. :smile:

I'm quite looking forward to it.

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Post by SpaceMonkey » Tue Aug 30, 2005 5:04 pm


[quote="Rorschach"]


I'm quite looking forward to it.[/quote]


Me too -- looks like a cool system. I'll probably work out some character basics before game day - just to get familiar with the system if anything.



Have you narrowed down the date yet, or is that still up in the air?



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