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 Post subject: star trek heroclix
PostPosted: Wed Jun 16, 2010 12:33 pm 
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methinks pretty cool news for trek gamers. i wonder what the sculpts will look like.


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PostPosted: Wed Jun 16, 2010 3:58 pm 
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Is this suppose to be ship combat or character combat? It would be strange if it was character combat because that never seemed like a big part of Star Trek.



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PostPosted: Wed Jun 16, 2010 4:48 pm 
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from what little i've read on other forums, there will be both. the character minis will come with a co-op style ruleset where players accomplish missions and whatnot.


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PostPosted: Wed Jun 16, 2010 9:43 pm 
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And here I was the fool thinking Heroclix had died off. The news mentioned something like "Star Trek changed the future" and it sounds like the new Clix are going to be a changed, <advanced> version of Clix. I wonder how much they'll change...


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PostPosted: Wed Jun 16, 2010 10:47 pm 
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i've never played any flavor of heroclix, but if the actual product looks good and the price point is reasonable, i might consider picking some ships up for tabletop rpg space battle minis. i'll wait and see.


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PostPosted: Wed Jun 16, 2010 11:04 pm 
Adroit Pirate
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jimmy corrigan wrote:
i've never played any flavor of heroclix, but if the actual product looks good and the price point is reasonable, i might consider picking some ships up for tabletop rpg space battle minis. i'll wait and see.


Bring them up to our new place and we'll play your spaceship games.



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PostPosted: Thu Jun 17, 2010 12:32 am 
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sweet! where you moving to?


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PostPosted: Thu Jun 17, 2010 12:40 am 
Adroit Pirate
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jimmy corrigan wrote:
sweet! where you moving to?


Like, three miles south of here. So... closer, I guess.



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PostPosted: Thu Jun 17, 2010 1:48 am 
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sweet! i'm comin' over right now.


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PostPosted: Thu Jun 17, 2010 2:22 pm 
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jimmy corrigan wrote:
i've never played any flavor of heroclix, but if the actual product looks good and the price point is reasonable, i might consider picking some ships up for tabletop rpg space battle minis. i'll wait and see.



but you hate spaceship battles and will only consider character level skirmishes as valid.



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PostPosted: Thu Jun 17, 2010 4:25 pm 
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yeah, i'd be utilizing them more as visual aids to show trajectory, relative distance, location during roleplay and less for starship battlemat rules (as i've yet to find rules i really like).


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PostPosted: Thu Jun 17, 2010 5:15 pm 
Adroit Pirate
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jimmy corrigan wrote:
yeah, i'd be utilizing them more as visual aids to show trajectory, relative distance, location during roleplay and less for starship battlemat rules (as i've yet to find rules i really like).


Well, let's write some frickin' starship battlemat rules, bitch!



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PostPosted: Thu Jun 17, 2010 5:28 pm 
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that's your baileywick, man. have at.


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PostPosted: Thu Jun 17, 2010 5:34 pm 
Adroit Pirate
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jimmy corrigan wrote:
that's your baileywick, man. have at.


Fuck! I don't have any God-damn time for that fuckin' bullshit crap damn ass!

Maybe later.

Besides, how do you know you won't like the Clix rules? Maybe they'll be fine.

And if they aren't, I really don't see how you could object to the rules for those constructable-card spaceships... Rocketmen? Was that it? I can't remember what they're called and I already packed 'em all away.



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PostPosted: Sat Feb 05, 2011 8:48 pm 
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update:

Image

Image

click pic for link. looks pretty sweet. the game's written by a well-reputed euro board game designer. so it may be pretty fucking cool.


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PostPosted: Sat Feb 05, 2011 8:58 pm 
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Looks cool. I had a great time when we played the star wars mini game. I may pick some of these up.



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