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PostPosted: Wed Jul 20, 2005 11:36 am 
Daring Demonologist
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Chantil: The beauty and wonder of the Plague City of Chantil is matched only by its tragic fate. For millennia those who look upon Chantil from afar have been deeply moved by its architectural wonders; gleaming city walls white and flawless as an egg shell, bridges and walkways with spider web thin supports and tresses, and towers that stretchy impossibly high to the heavens. The only sing of the evil within is the slight feeling of dread that quickly turns to stomach turning nausea as you near the city walls.

Thousands of years before the Great Dragon War, Chantil was the political capital of Sanderi and the cultural, mystical, and academic capitol of Necti. In an attempt to expedite the import of raw materials from Ferronius, now known as the Iron Freeholds, the Sanderian mystics opened a portal between Chantil and Ur-beth, the ancient capitol of Ferronius. Tragically upon the much celebrated opening of the portal a rift was formed allowing a fell and still unknown energy to poor forth and instantly eradicate all life within the city walls of both cities. Over the centuries the magic holding open the portal weakened and the evil receded. Today Chantil may even be habitable if it weren’t for the actions of the trading guild, the Davill League, in 1235.

At that time there were only two routes to move materials between the Iron Freeholds and the rest of Necti one was by sea around the Talas Peninsula and through the Commir Islands risking turbulent waters and the even more turbulent political strife of the Commir Island nations. The second was to pay the tolls to travel the pass carved through the Dragon Spine Mountains by the Dwarves. Lord Davill realized that if he could reopen the portal between the Plague Cities he would be able to move materials directly from the Iron Freeholds to headwaters of the Silver Snake River. Not to mention free the wonders within Chantil. Obviously Lord Davill wasn’t the first lord of the trading guild to think of this, he was simply the first foolish enough to believe he could control the rift.

Once the portal was reopened the evil quickly refilled the cities undoing what nature took thousands of years to nearly repair. The political backlash against Lord Davill and his sons was immense leading to the death of Lord Davill and the exile of his sons. Understandably one of the most vocal of Lord Davill’s persecutors was the Autarch of the Iron Freeholds, though his anger must not have kept too long since he later used the portal to hurry troops across the Dragon Spine Mountains. To this day the Autarch is the only person ever to be able to control the energy in the plague cities, and it is believed that what ever forces he used are why the energy is as strong today is it was that tragic day thousands of years ago.

-Father Xerxes, Master of the Great Library

See also: The Autarch
See also: The Dwarves of the Dragon Spine Mountains
See also: The Iron Freeholds
See also: Sanderi



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PostPosted: Wed Jul 20, 2005 11:36 am 
Daring Demonologist
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Caravel, Elven: The elven caravel is 60', three masted saling vessel. Like the elves themselves, the ships were lighter, faster, and more manuverable than their human counterparts. The ships were origionally designed for trade and exploration. Much of the elven war fleet was lost at the Battle of Degen Harbor, and the caravels were re-fitted for war. The most noted use of the elven caravel was by the elven warleader Eliol Manalan. The light ships were the only vessels capable of matching a dragons speed over water. Eliol's overconfidence in his fleet cost him his life when he followed enemy dragons to far out to sea, accidentally discovering the Dragon Islands. Eliol's fleet was the first to discover the Dragon Islands, and few of his crew made it back to tell the tale.

Penned by Amelas Manalan, Military Historian

See Also:
Battle of Dengen Harbor
Manalan, Eliol
Islands, Dragon



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PostPosted: Wed Jul 20, 2005 11:37 am 
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Crystalline Shards - This expansive mountain range juts across the eastern side of the Southern Valleys, limiting access from the Eastern Plains into what is primarily orc-controlled land. Many a foolish scout was lost to the Shards, the razor-sharp cliffs as often as not hid hollowed out "bubbles", small areas where the ground will collapse beneath an adventurous soul and send him to his death among dagger-like shards of rock.

The few passes across the Crystalline Shards were greatly contested during the Great Dragon War, no battle more famous than the orc victory at Bloodriver Pass. Not to be outdone, the Orc tribes under Aubrax traveled through the northern Red Eye Pass into the human lands, seeking to claim victory ahead of the slower-moving masses of Argrok's army.

After their defeat at the hands of a human general, they fled to the shards calling out the name of their absent demigod, in the hopes that he would save them. Gregor Palantus set up his base camp in the area where he slaughtered the last straggling survivors, who were still desperately calling for Aubrax's protection. The site later became the eastern entrance to Dragonsdeath Pass, and was the staging point for all large raids into the Southern Valleys.

--Tarin the Red, Dwarven Loremaster

See also: Bloodriver Pass
See also: Dragonsdeath Pass
See also: Red Eye Pass
See also: Gregor Palantus



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PostPosted: Wed Jul 20, 2005 11:38 am 
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Crucifix of Yorth

Crucifiction had been made popular by many religions and governments to make an example of those who broke the law. The Church of Yorth had made heavy use of Crucifiction while it was in power.

Soon the Crucifix or Yorth became a symbol for those who disapproved of the church. When a schism formed it became the main symbol of the revisionist branch led Solomon Revix as well as brotherhoods in the church such as The Brotherhood of St. Gurious.. The symbol itself is in the shape of a “Y” in the middle would be a human body with the head missing.

Priest Alto Guipe, Revisionist

Also see:
Brotherhood of St. Gurious
Revisionist
Revix, Solomon



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