Feyling

A D&D campaign in a unique setting, run by Plaidrhino.
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plaidrhino
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Post by plaidrhino »

Intoduction

Three Kingdoms has proven to be much more than the name of the free lands surrounded by a world in turmoil. It spans beyond the scope of what many cosmologists call the Prime Material Plane (Vanai). The Three Kingdoms relates to a grander scheme within the nebulous Lifewell. It refers to the sister planes of Vanai (The Mother), Bh’ruuk (The Fang), and Feyling (The Essence). Vanai is the center of all life and yet without the Far Realms of Bh’ruuk and Feyling, she pales in comparison to the utopia that once was.

The Land

Feyling is a land of soft lights and cruel desires. It is the home of powerful elf-like beings with little care for the mortal coil other than as playthings and prey. It is the country of the wee-folk where both music and death are commonplace. It is the birthplace of traditional folktales about immortal lords and wild hunts.

For those not native to the land, danger lurks in the most unexpected places. The land itself seems to shift and sway with but a whim to daze and confuse those caught in its embrace. Many a treasure hunter and wandering scholar have succumbed to the call of Feyling, never to return to the loving lands of Vanai.

Often bolstering those meager abilities of the mundane, the arcane runs through every being and every stone within Feyling to great affect. It is this very trait that feeds the desire to stay within such a realm.

Beyond the “civilized” lands of the courts exists the infinitely massive and morphic Wilds. The gigantic canopies and intense thickness of the flora make the Wilds neigh but impossible to successfully navigate. And for every magical beast to prey upon the smaller tributes, there are two to feed upon the larger.

Planar Links

Being a sister plane to Bh’ruuk and Vanai, this Far Realm normally has close ties to both. However, during the Age of Storms, events transpired and the bleeds between Vanai and Feyling were severed while the bleeds between Vanai and Bh’ruuk strengthened. Vanish historians have named this cataclysm the Fall of Magic. For Vanai, it meant a change in life as all knew it and the fall of the greatest kingdoms of the elves. It was the extinction of the dragons and the destruction of all things forged in sorcery.

Feyling’s ties to Bh’ruuk are as strong as ever but are rarely traveled for the mortal enemies of the glamour folk reside in Bh’ruuk. They are the glimmer folk.

Inhabitants

Beyond the magical flora and fauna of Feyling’s lands, it is the home of the powerful sidhe (shee) known as the glamour folk. These elf-like creatures are the masters of the fey and walk the lands unimpeded by its altering magics. The glamour folk have divided themselves into a Seelie Court and Unseelie Court. The Seelie are considered good and Unseelie evil but both are primarily unconcerned with the needs of mortal creatures unless there is some fun to be gained.

The current times see the Unseelie court in power and the Seelie in hiding. While many of the Seelie understand and need for the events occurring during the Age of Storms, the Unseelie are not as forgiving. They see the Fall of Magic as the ultimate insult as the gift of magic that they bestowed upon Vanai was denied. Their pride and egos bruised, the Unseelie have set in motion laws to ensure that no such gift is ever given back to the ungrateful whelps of Vanai.

The fair folks do not care much for the pious of any faith but rather focus on the arcane. Because of this, they have adopted the greatest, both physically and of the arcane beings in Feyling, the dragons who have come to these time altering lands to reap it’s benefits for their nesting. The glamour folks pay homage to the glorious ones. To the fey, the dragons are the only beings worthy of their respect and tributes.

The Wilds are the home of a third faction, if not a loose one, of sidhe. These are the wild fey. Little is known of the workings of the wild fey other than they come from all walks of life and devote themselves to the manipulation of Feyling’s abundant magical resources to wild and random effect making them dangerous adversaries.

Points to Note

- The enhancements of the arcane mean that often times, arcane spells cast can become under the influence of either the maximize spell, empower spell, or extended spell meta-magic feats. Arcane spellcasters can use this effect 1X/day.
- Due to the lack of direct link to Vanai, divine spellcasters suffer the effects similar to arcane spell failure at an equivalent of 5% per level of spell cast.
- The source of Vanish magical items is limited here and therefore, many items now become charged items similar in effect to wands. For example, a short sword +1 with the flame ability would begin with 50 charges. For every round in which a successful strike or use of the sword occurs, one charge would be consumed.
- Time flows differently on Feyling. For every day spent in Feyling, one week passes in Vanai. But unlike most planes with a flowing time trait, time lost on the plane of Feyling instantly catches up to the traveler upon return to Vanai.
- There is an inherent quality with in the Far Realm that often entraps visitors. If a non-native spends more than one month in Feyling, a Will saving throw must be made (DC 10 + the number of consecutive days beyond the initial 30) upon trying to leave the land. Failure indicates that the individual has fallen entirely under the control of the plane, unable and unwilling to leave of his/her own volition. Memories of any previous life fade into nothingness and it takes a wish or miracle spell to reverse the effects.
- The land often brings out the magic within those non-natives with sidhe heritage. The effects are random and have on occasion been detrimental to the affected. Such innate magics are rarely permanent and often fade away uponm return to Vanai.
Some people are like Slinkies ... Not really good for anything...... But they still bring a smile to your face when you push them down a flight of stairs.
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plaidrhino
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Post by plaidrhino »

The Glorious Ones

As the mortal coil worship the gods in the heavens, the glamour folk pay tribute to the dragons, seeing them as blessed beasts with great control over magic. In the days of old, the dragons of Vanai were solitary beasts whose thirst for treasure was unrivalled.

In Feyling, the dragons have overcome their solitary nature as well as the animosities often found between the chromatic and metallic dragons. Often, dragons of varied heritage have formed Prides and breeded causing the creation of mixed bloodlines.

Tributes and Boons

The Glorious Ones have learned to exploit those who who worship them. They demand yearly tributes in the form of gifts of great monetary or magical value. In exchange, the dragons provide wisdom from the ages and protection from invading glimmer folk and giants.

The tributes occur just after the Wild Hunt. Those who faired ill in the hunt are expected to provide a grand tribute to the Glorious Ones in the hopes that the wisdom bestowed upon them will grant them an edge in the following years hunt.

The winner of the hunt is given a great honor. The title of Grand Hunstman is bestowed upon the winner during a ceremony as old as the land. Upon the end of the ceremony, a page to the Council of Fangs (see below) arrives to bring the Grand Huntsman before the council. At the council the Grand Huntsman may request one boon from the ruling dragons. If the dragons deem it wise, the dragons will grant it though the choice is solely thiers.

While the Grand Huntsman is away, the ruling court begins a series of festivities celebrating the close of the old year and the begiining of the new. The festivities are nothing but excessive though many folks cannot resist their lure.

Council of Fangs

Draconic heirarchy follows a similar heirarchy as found within Vanai. Within a pride, the eldest dragon rules. Beyond this, the five oldest dragons of Feyling have gathered their hoards and formed the Council of Fangs. It is this council that judges the other dragons who may be taking the exploitation of the sidhe too far. It is also this council that keeps the glimmer folk in check and from overrunning the land.

Rumor has it that most of the council are the original dragons who fled from Vanai though this is unconfirmed as the council keeps such origins closely guarded.

Occasionally, there are those who seek wisdom of the Council of Fangs. The reasons are varied and often times lead to the death of the one seeking the council for the council follows the tradition and beliefs that none are as important as those of draconic lines. In effect, this means that the council will only address those with draconic heritage in their veins. This includes the glamour folks, elven blood and those sorcerous in nature. They alos believe that anyone seeking guidance must bring a tribute of equal or greater value of the wisdom being sought. Unfortunately, value in the eyes of the council often differs with that of the traveller.

Members of the Council of Fangs

There are five members of the Council of Fangs:

Yixaltaltarri: The youngest of the council, a green wyrm whose penchant for debauchery rivals that of the satyrs.

Kilplisxym: A silver dragon with a sense of grandeur and greater sense of humor.

Nikee Imbro Vental: The greatest general of the dragons, this black dragon has a thirst for blood.

Aibhlusaith: Slow thinkning but solid in judgement, this gold dragon is the patron of the Seelie Court.

Dijj Hominus Empira: Eldest of the dragons, she claims to be the mother of all draconic bloodlines. None have disputed the claim, for this prismatic wyrm is quick to settle disputes.
Some people are like Slinkies ... Not really good for anything...... But they still bring a smile to your face when you push them down a flight of stairs.
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