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 Post subject: Geez, maybe I should post *my* old maps!
PostPosted: Fri Feb 18, 2011 2:14 pm 
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Joined: Tue Jun 03, 2003 3:00 am
Posts: 6641
Location: tecolote canyon
http://plagmada.org/gallery/main.php?g2_itemId=1330&g2_GALLERYSID=b698dbba69c129dcc3faa26ee6d5bf03



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Hey man, I'm slinging volume and fat stacking benjies, you know what I mean? I can't be all about spelling and shit!
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PostPosted: Fri Feb 18, 2011 2:23 pm 
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Joined: Mon Aug 11, 2003 11:00 am
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Location: 1313 mockingbird lane
doooooooooo eeeeeeeeeeet!


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PostPosted: Fri Feb 18, 2011 2:35 pm 
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Joined: Tue Jul 15, 2003 3:00 am
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Location: North Park
Yes plz



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PostPosted: Sat Feb 19, 2011 2:37 am 
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Location: Imperial Beach
Those are some crazy looking maps dude.



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High Fantasy Burning Wheel SettingProgressive Supers Setting
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PostPosted: Sat Feb 19, 2011 8:32 am 
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Location: North Park
old school



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PostPosted: Sat Feb 19, 2011 10:06 am 
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Joined: Wed Nov 05, 2003 12:00 pm
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Location: Mira Mesa
That first one's a pretty odd one. Mostly empty, with the occasional giant rat or carnivorous ape, then them BAM room 5...

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Then what? Do they change back? Do they change back instantaneously at 10 turns? Does every game end with the PC's unable to look each other in the eye anymore, before disbanding and joining other parties?

Find out in Module DM082: The Dungeon We Agreed Never to Speak of Again



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 Post subject:
PostPosted: Sat Feb 19, 2011 12:23 pm 
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Location: North Park
nice



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 Post subject:
PostPosted: Sat Feb 19, 2011 7:56 pm 
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Joined: Mon Aug 11, 2003 11:00 am
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Location: 1313 mockingbird lane
Cthulhu wrote:
Module DM082: The Dungeon We Agreed Never to Speak of Again
played it. at a con.


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