[quote="Some guy at RPGnet"]The big question I have is the one I've always had about caper games: most caper films and TV shows work on the principle that the central characters (and the writers) know more than the audience. We think Danny Ocean is screwed when the big bruiser turns up, but he's actually on Danny's side. We get to see the plan only AS it unfolds, not beforehand. Even with narrative control, RPGs make the writer and the audience the same, so you can never get that kind of surprise.[/quote]
And the solution in the game is this:
[quote="Some other guy at RPGnet"]The Quickstart (just bought it) tackles it. There's a Flashback mechanic to let the players retcon in actions. I am not a big fan of the base Cortex system, but this stripped down version seems really sweet.[/quote]
To which I say... holy crap! That type of mechanic was worked up in a gaming group I was in a few years back (admittedly I had stopped playing in that group when they were playing that heist game). cczernia and jimmy corrigan and Count Zero (I think) were involved in that group (a previous incarnation of The Champions). I just think it's cool that they came up with the mechanic years before this game came around.