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Gnomes Along the Mohawk

Posted: Sat Sep 01, 2007 4:44 am
by mythusmage
There's skull-duggery in the Smokies, gnomes smuggling copper {copper?}, and the A-tlan-tlans are seeking out a long lost shrine.

Old game, old setting, new adventures. Experience not necessary, rules taught, combat deadly and magic plentiful.

Looking for players, have place to play if you don't mind coming downtown. Can go to another location if that's your wish. Email for further information.

Posted: Sat Sep 01, 2007 8:17 am
by Skyman
Greetings and salutations Mythus!

I hope the players come in bunches

Posted: Sat Sep 01, 2007 9:38 am
by Dragonkin
Well, we are all bananas. :smile:

Background

Posted: Mon Sep 03, 2007 4:44 pm
by mythusmage
Vargaard---an analog of our North America---is a continent on the world of Ærth. Ærth being where our adventures take place. Ærth itelf is a toroid, what some call a hollow world. Which isn't all that unusual in Ærth's universe, for most every body large enough to have a spherical shape has a hekalite body at the center where a core would be in our universe.

It is this hekalite sun (for it produces heat and light as well as heka) that makes the world hollow, for it's reverse gravity property forces matter away and thus creates the hollow space between it and the surface of the inner world. The nigh ubiquitous presence of hekalite suns throughout Ærth's universe does a lot to explain the highly magical nature of the realm.

This is where, on a broad scale, the Gnomes Along the Mohawk campaign will take place. More information coming up.

Posted: Tue Sep 25, 2007 8:30 am
by Darquesage
I'm possibly interested in this game, though I'd like to know more about what rules you're using...