Search found 14 matches

by Jet Black
Tue Feb 05, 2008 11:51 pm
Forum: Gamers Wanted
Topic: SotC Based - Bourne Identity + Things that Go Bump in the Night + Mystic Ninjas
Replies: 6
Views: 4689

Group still looking send a PM if interested
by Jet Black
Tue Jan 29, 2008 12:52 pm
Forum: Gamers Wanted
Topic: SotC Based - Bourne Identity + Things that Go Bump in the Night + Mystic Ninjas
Replies: 6
Views: 4689

the idea is that it would be a weekly game some where in the San Diego area.
by Jet Black
Wed Jan 23, 2008 3:19 pm
Forum: Gamers Wanted
Topic: SotC Based - Bourne Identity + Things that Go Bump in the Night + Mystic Ninjas
Replies: 6
Views: 4689

SotC Based - Bourne Identity + Things that Go Bump in the Night + Mystic Ninjas

LF2M players for a SotC rule based game

Premise is

Clandestine Gov Agency dealing with the affairs of the supernatural and alien.

The Players are a team of agents assigned with protecting the unknowing world from whatever would be world ending events the forces of evil mundane supernatural or alien come up with.

Character Creation nite is Friday (late notice I know but lets see how it goes)

Questions?

Call 8585315036

Current Players
Jet Black
Scolopendra
Ubersnotling
And one more who I do not know what her screen name is on here.
by Jet Black
Wed Dec 19, 2007 5:12 pm
Forum: Gamers Wanted
Topic: Join the space navy and see the universe!
Replies: 5
Views: 4128

Diplomacy by phaser is fun!!!
by Jet Black
Thu Jun 28, 2007 9:14 pm
Forum: RPG Discussion
Topic: long or short campaigns?
Replies: 54
Views: 8933

Perfect example of geek drama

:biggrin: TADDAAA geek drama!!!

To the original point of the post...

I just like a "fun, geek drama-less game"

One shot ... Epic Saga so long as i don't have to deal with AC's of 33 at level 5 (DnD d20) I am a happy camper as a DM.

-Jet
by Jet Black
Mon Jun 25, 2007 1:28 am
Forum: RPG Discussion
Topic: Plan Ahead Or Just Go With It?
Replies: 53
Views: 8124

I say plan your character how you want to see him progress what he wants to do/be/be played and then ask the DM if this fits in the box that the DM sees the story moving in and then start the negotiations.

Players shouldn't feel that they have to compromise what kinda of character they want to play/characterize because of the DM since its well their (the player's free time and enjoyment) and DMs shouldn't make their games so rigid or created in a vacuum of player input or interaction that means you as a player are getting talked at for 4 hrs I can't see that being very entertaining.

The only time a DM should really stamp his foot down on a player is when said player is "breaking the game" and that DM better have a very well thought out and rational explanation of why its "breaking the game" and the player should be able to see it and either conform or see his way out of the session and the group altogether.

Then again I get accused of being a softy on my players.

My 2 cents anyways.

-Jet
by Jet Black
Tue Jun 12, 2007 5:44 pm
Forum: RPG Discussion
Topic: Role Vs. Roll
Replies: 27
Views: 4402

On the topic of roll vs role i like the role aspect.

in the games i have run as a player I like playing a little bit of a ham for example in a high level encounter with a purple worm against my highlevel monk i used to say stuff like "With snake like speed Jian Wa runs up the worms body and delivers a devastating combo of blows yielding a spray of purple ichor and gore... but only a fraction of the damage strikes true because of the creatures shear mass."

All the other players were like "Wow" what ability was that???

"It was a standard attack man, it just sounds better than I roll the 3d20 and say I hit 2x and miss the 3rd and do... 26pts of damage."

I try and encourage that of my players but sometimes brain fry and expedience takes in and some ppl just love flanking, charging, bull rushing and all that it gets a little tough to get descriptive.

Then there are the rules and if a majority or some call for a rules ruling and consult then i try to be accommodating but I to like dm bench rule sometimes so I try to keep it light and easy... to varying levels of success.

Honestly tho its really the group that preserves and protects the role play experience. They should be adamant about what they want to see and how they want to see and and the dm should accommodate or ask them to leave if he cant do so. Because if role play is the primary motivator for play why force the "roll play" paradigm i mean thats essentially rolling dice and saying "I win, Yay or I lost, Boo" and here are my stats/rules that support that "I won" which is the whole problem with the munchkin mindset and why good players identify this and stamp it out immediately.

I know this is a strong opinion and open to flaming but a good game is 9 parts emotional content and game design/gameplay experience and 1 part rules adjudication and rolls.

As for does a system foster one type of play over the other I lean to the opinion of it just depends on the players and the DM. I run a DnD game and i try to keep the roll play to a min and try to foster character development with minimum rolls, combat is well combat and some rolling applies but the other systems I have played even "story teller ones" all had to have some random element involved which typically involved math and probability. Some took pools of dice others took 2 dice. I stick with DnD cause its simple premise (not so simple implementation) and on the first 10 pages of the rules it says DM is the boss and that's my favorite rule.

Hopefully the ppl that play with me can corroborate the story.

In terms of role, I think the game should center around their backgrounds however contentious and egregious backgrounds ala "The Psion Drow who was raised by Elder Dwarven Mages of Power have given him a adamantine chain shirt of weightlessness and bracers of blindingstrike to go out and investigate the world and his arch enemy Nobby the half-blind/half-deaf Kobold Sorceror constantly trying to kill him" don't cut it. Plausible backgrounds developed by the players and carefully and collaboratively installed into the campaign world i think really help keep players involved and coming back. Least thats what I think.

Anyways regards,

Jet Black :mrgreen:
Sometimes Player, Sometimes DM
by Jet Black
Tue Jun 05, 2007 10:46 pm
Forum: Gamers Wanted
Topic: Looking for Players UTC/UCSD/North County
Replies: 17
Views: 7655

Still looking for 1-2 more for a game in the RB/UTC area.

Hello All,

Still looking for 1-2 more for a game in the RB/UTC area.

Playing on Fridays 7ish-whenever

lvl 6-7

Not looking for egregious powergamers.

Must be able to pass probationary screening and game play test.

PM me.

-Joe
by Jet Black
Thu May 24, 2007 2:41 pm
Forum: Gamers Wanted
Topic: Looking for Players UTC/UCSD/North County
Replies: 17
Views: 7655

Still Looking for 1-2 More 3.5 UTC/RB

Hello All,

Still looking for 1-2 more for a game in the RB/UTC area.

Playing on Fridays 7ish-whenever

lvl 6-7

Not looking for egregious powergamers.

Must be able to pass probationary screening and game play test.

PM me.

-Joe
by Jet Black
Wed May 02, 2007 11:34 am
Forum: Gamers Wanted
Topic: Looking for Players UTC/UCSD/North County
Replies: 17
Views: 7655

We are going with low level to start new players after reviewing the current campaign model.
by Jet Black
Sat Apr 28, 2007 2:44 pm
Forum: Gamers Wanted
Topic: Looking for Players UTC/UCSD/North County
Replies: 17
Views: 7655

Geek Drama = Bickering who got the spotlight in a session. Holding a grudge in session and taking it with you into the next 6 sessions and letting spill out into the game instead of dealing with it appropriately. errmm a good example is DM Envy.

DM Envy in a Shared game world (risky but oh well)... DM 1 says DM 2 I need some time to prep for the campaign; run the pcs for a one shot... DM 2 says ok heres the one shot it will be an intro to another part of the world removed from the current campaign areas; here is the new area heres all the info you need to bring em out of the oneshot all MI will rewarded will be subject to DM approval but in line with DMG rule set ...

One shot lasts 4 sessions each sessison asking if DM 1 is ready? DM 1 says no its ok...

DM 2 runs the 4 session (4 sessions cause everyone enjoys wandering down tangents about how cool Heroes NBC was this week etc etc that kinda slow) oneshot everyone is apparently happy with the run and then returns to PC duty...

DM 1 runs his campaign doing everything he can to one up the one shot and bag on the PC of DM 2 either directly or indirectly by bagging on the other PC's via the rewards given in the oneshot...

DM 1 then begins playing the campaign to alienate DM 2's PC and includes thinly veiled insults to aggravate DM 2. DM 2 doesn't care but points out DM 1 strange behavior and lack of understanding of the mechanics and asks for ruling. DM 1 has a meltdown. This is DM envy.

Geek Drama also tends to eternally have a passive aggressive slant to it... Hiding be hind quips or intellectual statements or side comments without committing to their point of argument or issue. Thereby allowing themselves to vent but not really be heard and making culpable deniability possible (I didn't mean it like that even tho they very much did)

I think that sums it up.
by Jet Black
Fri Apr 27, 2007 11:03 am
Forum: Gamers Wanted
Topic: Looking for Players UTC/UCSD/North County
Replies: 17
Views: 7655

Location:
  • Varies: RB and UTC currently if there are other venues they can be added. I would encourage rotation.
Schedule:
  • Weekly is the schedule
  • Friday Evening 7ish-1am (or as the group wants to do) is the ideal nite but that can also be negotiated.
by Jet Black
Thu Apr 26, 2007 3:51 pm
Forum: RPG Discussion
Topic: Advice on Pacing
Replies: 9
Views: 1821

Pacing is definitely tough to work out...

I find that pacing shouldn't be hard lined by time but by what is happening in the amorphus concept of time we have in the gaming window.

if i were to break down a game in percentages

60% player hands on interaction (opposed rolls, combat, etc) all spaced out throughout the game window.

20% pure player to player roleplaying (snappy banter, get to know you're team etc.) and whatever scenarios come out of that.

10%
player to DM roleplay (players interacting with the world in a non campaign basis, fleshing out their home town, their secret order, etc etc)

10% DM icing, flourish elements vivid descriptors, mapping elements, backstory or bits of narrative. Describing the law systems, how the players are viewed, what they are in town for, who are the players, stuff that the players may not directly create or really interact with conciously. this also included campaign dialogue/objectives that have no pc driven action.

Keeping this proportion throughout your session should yield a pretty decent pace. Keep in mind as a DM you should be able to nimbly traverse the game rules, player egos, and your own desires to make pacing work.

The best test to see if your pacing is working is to look at the players are they engaged and enjoying themselves all the time waiting for their turn to engage you?

DnD 3.5 DMG II has a great section on this.

Hope it helps.

-Jet
by Jet Black
Thu Apr 26, 2007 3:29 pm
Forum: Gamers Wanted
Topic: Looking for Players UTC/UCSD/North County
Replies: 17
Views: 7655

Looking for Players UTC/UCSD/North County

Hi experienced DM and party looking for up to 3 new players.

Current ruleset is d20/3.5

Currently running high level campaign in homegrown campaign setting (get your min/max on here)
Open to other campaigns as well.

Looking for:
  • Responsible
  • Well adjusted
  • Game oriented players
Not looking for:
  • Geek drama
  • Crazy players
  • Passive Agressive antics
What do you get?
  • Good times with good ppl for the most part.
  • Control your characters destiny
  • A chance to roleplay and not worry about breaking a dm's world
What do you have to do?
  • Play the game
  • Communicate what you want and think in terms of what's best of the game/game group.
  • Not be a whackjob

Interested?


Send me a private message.

Soon.

-jet black
(yes i like cowboy bebop) :cool: