In eons past, the divine races foudn refuge in Vanai's realms. The Titans walked upon the land; The Dragons ruled beneath the seas; the Giants made kingdoms within the mountains and veins spanning beneath the surface; and from above, in the clouds, the Gods watched it all take form.
Vanai is now home of the mortal coil. A world where faith and culture are as varied as the terrain itself. It is the land of kingdoms wrought by war and seeking domination. But such wars are not always waged on the battlefield. Often, it is behind closed doors where the ruling classes vie for control using whichever political machination can gain them the most favor with the populace.
The Northern Lands yield the settled barbarian kingdom of Ostyr and the island of Yon. ruled by the brothers Ivalen in its twin capitals of Endmore and Thromm., Ostyr has quickly developed from a place of superstitious clans and warring tribes into a united land forged under the Ivalen banner. Its numerous waterways and lush fields make it ripe for agricultural trade. Its naval forces remain unrivaled as they combine the knowledge of the elven windriders with the gnome artificers, both of whom fled the Three Kingdoms during the Age of Storms.
Yon is often referred to as the Sunken Kingdom for while three-quarters of its walls lay on the island, the remainder of the city can be found beneath the waves. Initially a human kingdom of philosophers and scholars, Yon is now also home to the S'aor, a group of psionically endowed merfolk.
The central and southern portions of Vanai give rise to the Three Kingdoms and Cidernia (aka the Shadowlands). the Three Kingdoms is led by a triumvirate with
Zsambrina Highflower
from the elven kingdom of Altere and Sir Boltan Crasmere from Uthmere. The third kingdom in the triumvirate was the dwarven kingdom of Shar though they have taken control of Helimdale and smashed the defender's march after joining forces with the Children of Slaceria in an effort to regain their ancestral lands from the orc tribes who ran the dwarves underground during the Age of Winds. Now the triumvirate scrambles inside the walls of the metropolis Halo in an effort to find its final member and bring peace back unto all lands.
Cidernia earned its title as the Shadowlands when Vog Mor came into power. It is a place of sickness and disease where the Church of Vog Mor rules with an iron fist and fear keeps the populace in check. The Shadowlands is also where the first phlotus appeared after it engulfed the city of Fellstone turning it into a bone garden where the Children of Slaceria experiment and create their abominations.
To the east can be found the Scarred Lands, home of nomadic tribes who have shunned the onset of cityworks and stay strong in the ways of old. It is a place where one can come to get closer to the land and renew the faith in the cycle of life. Historically it is also a place of tragedy, a place where angry Gods brought down fire from above and sundered the land. A place were the Titans very tread wiped entire clans from existence. a place where the Dragons rampage ruined the shores. But from such tragedy, its people grew stronger for that is the cycle of life. it is also home of the scarred folk. Once human but forever twisted from the magics left behind during the War of the Divine. Now, the scarred folk have truly become one with the land as they don the features of its flora and fauna though this affinity has made them outcasts from the very people who seek to reach out to the mother.
Further east but still within the borders of the Scarred Lands is Freeport. Not truly a kingdom in of itself, its inhabitants have fled from the Shadowlands in an effort to escape the bone gardens and leave the war behind.
Beyond the Titan's Crossing lies the realm of Hsu though the rest of the world has dubbed it the Eastern Vale. A combination of wild jungles and vicious wastelands, the natives have forged empires through acute studies of the land and its natural order. Of the four empires, the Lion Clan of the Spring Fire Empire and the Phoenix Clan of the Autumn's End Empire are the dominant orders. In the past, the two clans have worked together to fight against the advancement of the First Church of Vog Mor though now they find themselves at an impasse as the other nation's have united with the church to defend against the coming of the Children of Slaceria.